"items_game" { "prefabs" { "weapon_base" { "craft_class" "weapon" "craft_material_type" "weapon" "item_type_name" "#CSGO_Type_Weapon" "item_quality" "normal" "item_rarity" "common" "min_ilevel" "1" "max_ilevel" "1" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "attributes" { "addon scale" "1.000000" "allow hand flipping" "1" "armor ratio" "1" "attack movespeed factor" "1.000000" "bot audible range" "2000.000000" "bullets" "1" "cannot shoot underwater" "0" "crosshair delta distance" "3" "crosshair min distance" "4" "cycletime" "0.150000" "cycletime alt" "0.300000" "damage" "42" "headshot multiplier" "4" "flinch velocity modifier large" "0" "flinch velocity modifier small" "1" "has burst mode" "0" "has silencer" "0" "heat per shot" "0.250000" "hide view model zoomed" "0" "idle interval" "20" "inaccuracy crouch" "0.000000" "inaccuracy crouch alt" "0.000000" "inaccuracy fire" "0.000000" "inaccuracy fire alt" "0.000000" "inaccuracy jump" "0.000000" "inaccuracy jump alt" "0.000000" "inaccuracy jump initial" "0.000000" "inaccuracy jump apex" "0.000000" "inaccuracy ladder" "0.000000" "inaccuracy ladder alt" "0.000000" "inaccuracy land" "0.000000" "inaccuracy land alt" "0.000000" "inaccuracy move" "0.000000" "inaccuracy move alt" "0.000000" "inaccuracy reload" "0.000000" "inaccuracy stand" "0.000000" "inaccuracy stand alt" "0.000000" "inaccuracy pitch shift" "0.000000" "inaccuracy alt sound threshold" "0.000000" "is full auto" "0" "is melee weapon" "0" "is revolver" "0" "itemflag select on empty" "0" "itemflag no auto reload" "0" "itemflag no auto switch empty" "0" "itemflag limit in world" "0" "itemflag exhaustible" "0" "itemflag do hit location dmg" "0" "itemflag no ammo pickups" "0" "itemflag no item pickup" "0" "kill award" "300" "max player speed" "1" "max player speed alt" "1" "model right handed" "1" "penetration" "0" "primary clip size" "0" "primary default clip size" "-1" "primary reserve ammo max" "0" "range" "8192.000000" "range modifier" "0.980000" "recoil angle" "0.000000" "recoil angle alt" "0.000000" "recoil angle variance" "0.000000" "recoil angle variance alt" "0.000000" "recoil magnitude" "0.000000" "recoil magnitude alt" "0.000000" "recoil magnitude variance" "0.000000" "recoil magnitude variance alt" "0.000000" "spread seed" "0" "recovery time crouch" "1.000000" "recovery time crouch final" "-1.000000" "recovery time stand" "1.000000" "recovery time stand final" "-1.000000" "recovery transition end bullet" "0" "recovery transition start bullet" "0" "rumble effect" "-1" "secondary clip size" "0" "secondary default clip size" "-1" "secondary reserve ammo max" "0" "spread" "0.000000" "spread alt" "0.000000" "time to idle" "2.000000" "tracer frequency" "0" "tracer frequency alt" "0" "unzoom after shot" "0" "weapon weight" "0" "zoom fov 1" "90" "zoom fov 2" "90" "zoom levels" "0" "zoom time 0" "0" "zoom time 1" "0" "zoom time 2" "0" } } "equipment" { "prefab" "weapon_base" "item_type_name" "#CSGO_Type_Equipment" "item_slot" "equipment" "visuals" { "weapon_type" "Equipment" } } "grenade" { "prefab" "weapon_base" "item_type_name" "#CSGO_Type_Grenade" "item_slot" "grenade" "item_gear_slot" "grenade" "item_gear_slot_position" "-1" "attributes" { "max player speed" "250" "penetration" "1" "armor ratio" "1.00" "damage" "50" "range" "4096" "range modifier" "0.99" "throw velocity" "750" "primary default clip size" "1" // "primary clip size" "-1" // remove for 2022+ csgo builds "secondary default clip size" "1" // "secondary clip size" "-1" // remove for 2022+ csgo builds "itemflag exhaustible" "1" "weapon weight" "1" "csco vscript fire function" "csco_onWeaponFire_nade" } "visuals" { "weapon_type" "Grenade" } } "c4" { "prefab" "weapon_base" "item_type_name" "#CSGO_Type_C4" "item_class" "weapon_c4" "item_slot" "c4" "item_name" "#SFUI_WPNHUD_C4" "model_player" "models/weapons/v_c4_csco.mdl" "model_world" "models/weapons/w_c4_csco.mdl" "model_dropped" "models/weapons/w_c4_csco_dropped.mdl" "item_gear_slot" "item" "item_gear_slot_position" "0" "used_by_classes" { "terrorists" "1" } "attributes" { "max player speed" "250" "max player speed alt" "250" "in game price" "0" "armor ratio" "1.00" "model right handed" "0" "allow hand flipping" "0" "penetration" "1" "damage" "50" "range" "4096" "range modifier" "0.99" "primary default clip size" "1" "secondary default clip size" "1" "recoil seed" "39693" } "visuals" { "weapon_type" "C4" "player_animation_extension" "c4" } } "melee" { "prefab" "weapon_base" "item_class" "weapon_knife" "item_type_name" "#CSGO_Type_Knife" "item_slot" "melee" "item_sub_position" "melee" "item_gear_slot" "melee" "item_gear_slot_position" "0" "attributes" { "flinch velocity modifier large" "0.00" "flinch velocity modifier small" "1.00" "max player speed" "250" "in game price" "0" "armor ratio" "1.70" "penetration" "1" "damage" "50" "range" "4096" "range modifier" "0.99" "primary default clip size" "1" "secondary default clip size" "1" "is melee weapon" "1" "headshot multiplier" "2" "rumble effect" "9" "max player speed alt" "250" "recoil seed" "26701" } "visuals" { "weapon_type" "Knife" "player_animation_extension" "knife" } } "melee_unusual" { "prefab" "melee" "capabilities" { "paintable" "1" } "item_rarity" "ancient" } "firearm" { "prefab" "weapon_base" "item_gear_slot_position" "0" "attributes" { "flinch velocity modifier large" "0.00" "flinch velocity modifier small" "1.00" } "visuals" { "heat_effect" "weapon_muzzle_smoke" "sound_nearlyempty" "" } } "secondary" { "prefab" "firearm" "item_type_name" "#CSGO_Type_Pistol" "item_slot" "secondary" "item_gear_slot" "secondary" "attributes" { "rumble effect" "1" "heat per shot" "0.3" "weapon weight" "5" "flinch velocity modifier large" "0.00" "flinch velocity modifier small" "1.00" "recovery transition start bullet" "1" "recovery transition end bullet" "6" "is full auto" "0" "range" "4096" "penetration" "0" "addon scale" "1.0" } "visuals" { "weapon_type" "Pistol" "tracer_effect" "weapon_tracers_pistol" } } "primary" { "prefab" "firearm" "item_gear_slot" "primary" "attributes" { "weapon weight" "25" "recovery transition start bullet" "1" "recovery transition end bullet" "5" "is full auto" "1" } } "smg" { "prefab" "primary" "item_type_name" "#CSGO_Type_SMG" "item_slot" "smg" "attributes" { "recovery transition start bullet" "1" "recovery transition end bullet" "5" "range" "4096" "penetration" "0" "addon scale" "1.0" } "visuals" { "weapon_type" "SubMachinegun" "tracer_effect" "weapon_tracers_smg" "addon_location" "primary_smg" } } "shotgun" { "prefab" "primary" "item_type_name" "#CSGO_Type_Shotgun" "item_slot" "heavy" "attributes" { "recovery transition start bullet" "1" "recovery transition end bullet" "2" "range" "3000" "penetration" "0" "addon scale" "0.9" } "visuals" { "weapon_type" "Shotgun" "tracer_effect" "weapon_tracers_shot" "addon_location" "primary_shotgun" } } "rifle" { "prefab" "primary" "item_type_name" "#CSGO_Type_Rifle" "item_slot" "rifle" "attributes" { "recovery transition start bullet" "1" "recovery transition end bullet" "5" "range" "8192" "addon scale" "0.9" } "visuals" { "weapon_type" "Rifle" "tracer_effect" "weapon_tracers_assrifle" "addon_location" "primary_rifle" } } "machinegun" { "prefab" "primary" "item_type_name" "#CSGO_Type_Machinegun" "item_slot" "heavy" "attributes" { "recovery transition start bullet" "1" "recovery transition end bullet" "5" "range" "8192" "addon scale" "0.9" } "visuals" { "weapon_type" "Machinegun" "tracer_effect" "weapon_tracers_mach" "addon_location" "primary_mg" } } "sniper_rifle" { "prefab" "primary" "item_type_name" "#CSGO_Type_SniperRifle" "item_slot" "rifle" "zoom_in_sound" "Default.Zoom" "zoom_out_sound" "Default.Zoom" "attributes" { "recovery transition start bullet" "1" "recovery transition end bullet" "2" "range" "8192" "addon scale" "0.9" } "visuals" { "weapon_type" "SniperRifle" "tracer_effect" "weapon_tracers_rifle" "addon_location" "primary_sniper" } } "weapon_glock_prefab" { "prefab" "secondary" "item_class" "weapon_deagle" "item_name" "#SFUI_WPNHUD_Glock" "item_description" "#CSGO_Item_Desc_Glock" "item_country" "#CSGO_Item_Country_Austria" "model_player" "models/weapons/v_pist_glock18_csco.mdl" "model_world" "models/weapons/w_pist_glock18_csco.mdl" "model_dropped" "models/weapons/w_pist_glock18_csco_dropped.mdl" "image_inventory" "econ/legacy/glock18" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "has burst mode" "1" "max player speed" "250" "max player speed alt" "250" "in game price" "300" "primary clip size" "20" "primary reserve ammo max" "120" "armor ratio" "1.25" "damage" "28" "range modifier" "0.75" "cycletime" "0.155" "cycletime when in burst mode" "0.505" "time between burst shots" "0.025" "inaccuracy crouch" "5.93" "inaccuracy stand" "7.90" "inaccuracy jump apex" "104.94" "inaccuracy jump initial" "104.94" "inaccuracy ladder" "3.95" "inaccuracy fire" "16.91" "inaccuracy move" "14.19" "inaccuracy crouch alt" "15.66" "inaccuracy stand alt" "20.88" "inaccuracy ladder alt" "10.44" "inaccuracy fire alt" "0.00" "inaccuracy move alt" "14.19" "recovery transition start bullet" "1" "recovery transition end bullet" "5" "recovery time crouch" "0.257000" "recovery time crouch final" "0.707400" "recovery time stand" "0.325000" "recovery time stand final" "0.973000" "recoil angle variance" "0" "recoil magnitude" "18" "recoil angle variance alt" "0" "recoil magnitude alt" "5" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_pistol_co_glock" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_pistol_co" "eject_brass_effect" "weapon_shell_pistol_co_50ms" "player_animation_extension" "pistol" "primary_ammo" "BULLET_PLAYER_9MM" "sound_single_shot" "Weapon_Glock.Single" } } "weapon_usp_prefab" { "prefab" "secondary" "item_class" "weapon_deagle" "item_name" "#SFUI_WPNHUD_USP" "item_description" "#CSGO_Item_Desc_USP" "item_country" "#CSGO_Item_Country_West_Germany" "model_player" "models/weapons/v_pist_usp_csco.mdl" "model_world" "models/weapons/w_pist_usp_csco.mdl" "model_dropped" "models/weapons/w_pist_usp_csco_dropped.mdl" "image_inventory" "econ/legacy/usp45" "used_by_classes" { "counter-terrorists" "1" "terrorists" "1" } "attributes" { "has silencer" "1" "max player speed" "250" "max player speed alt" "250" "in game price" "400" "primary clip size" "12" "primary reserve ammo max" "100" "armor ratio" "1.20" "damage" "34" "range modifier" "0.79" "cycletime" "0.155" "cycletime alt" "0.155" "inaccuracy crouch" "7.58" "inaccuracy stand" "9.48" "inaccuracy jump apex" "102.00" "inaccuracy jump initial" "102.00" "inaccuracy ladder" "4.74" "inaccuracy fire" "22.22" "inaccuracy move" "22.53" "inaccuracy crouch alt" "5.06" "inaccuracy stand alt" "6.32" "inaccuracy ladder alt" "3.16" "inaccuracy fire alt" "14.81" "inaccuracy move alt" "22.53" "recovery time crouch" "0.253000" "recovery time crouch final" "0.850000" "recovery time stand" "0.300000" "recovery time stand final" "1.097000" "recoil angle variance" "0" "recoil magnitude" "24" "recoil angle variance alt" "0" "recoil magnitude alt" "24" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_silencer_co" "muzzle_flash_effect_1st_person_alt" "weapon_muzzle_flash_pistol_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_silencer_co" "muzzle_flash_effect_3rd_person_alt" "weapon_muzzle_flash_pistol_co" "eject_brass_effect" "weapon_shell_pistol_co" "player_animation_extension" "pistol" "primary_ammo" "BULLET_PLAYER_45ACP" "sound_single_shot" "Weapon_USP.SilencedShot" "sound_special1" "Weapon_USP.Single" } } "weapon_p228_prefab" { "prefab" "secondary" "item_class" "weapon_deagle" "item_name" "#SFUI_WPNHUD_P228" "item_description" "#CSGO_Item_Desc_P228" "item_country" "#CSGO_Item_Country_Switzerland" "model_player" "models/weapons/v_pist_p228_csco.mdl" "model_world" "models/weapons/w_pist_p228_csco.mdl" "model_dropped" "models/weapons/w_pist_p228_csco_dropped.mdl" "image_inventory" "econ/legacy/p228" "used_by_classes" { "counter-terrorists" "1" "terrorists" "1" } "attributes" { "max player speed" "250" "in game price" "500" "primary clip size" "13" "primary reserve ammo max" "52" "armor ratio" "1.25" "damage" "40" "range modifier" "0.80" "cycletime" "0.155" "inaccuracy crouch" "5.93" "inaccuracy stand" "7.90" "inaccuracy jump apex" "104.94" "inaccuracy jump initial" "104.94" "inaccuracy ladder" "3.95" "inaccuracy fire" "16.91" "inaccuracy move" "15.96" "recovery transition start bullet" "1" "recovery transition end bullet" "5" "recovery time crouch" "0.257000" "recovery time crouch final" "0.768200" "recovery time stand" "0.325000" "recovery time stand final" "1.076200" "recoil angle variance" "0" "recoil magnitude" "24" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_pistol_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_pistol_co" "eject_brass_effect" "weapon_shell_pistol_co" "player_animation_extension" "pistol" "primary_ammo" "BULLET_PLAYER_357SIG" "sound_single_shot" "Weapon_P228.Single" } } "weapon_elite_prefab" { "prefab" "secondary" "item_class" "weapon_elite" "item_name" "#SFUI_WPNHUD_Elites" "item_description" "#CSGO_Item_Desc_Elites" "item_country" "#CSGO_Item_Country_Italy" "model_player" "models/weapons/v_pist_elite_csco.mdl" "model_world" "models/weapons/w_pist_elite_csco.mdl" "model_dropped" "models/weapons/w_pist_elite_csco_dropped.mdl" "image_inventory" "econ/legacy/elites" "used_by_classes" { "terrorists" "1" } "attributes" { "buymenu display model" "models/weapons/w_pist_elite_csco_buymenu.mdl" "max player speed" "250" "in game price" "600" "primary clip size" "30" "primary reserve ammo max" "120" "armor ratio" "1.25" "damage" "40" "range modifier" "0.75" "cycletime" "0.12" "inaccuracy crouch" "7.58" "inaccuracy stand" "9.48" "inaccuracy jump apex" "166.55" "inaccuracy jump initial" "166.55" "inaccuracy ladder" "4.74" "inaccuracy fire" "15.85" "inaccuracy move" "18.07" "inaccuracy crouch alt" "7.58" "inaccuracy stand alt" "9.48" "inaccuracy ladder alt" "4.74" "inaccuracy fire alt" "15.85" "inaccuracy move alt" "18.07" "recovery time crouch" "0.270000" "recovery time crouch final" "0.906000" "recovery time stand" "0.325000" "recovery time stand final" "1.177000" "recoil angle variance" "0" "recoil magnitude" "24" "recoil angle variance alt" "0" "recoil magnitude alt" "24" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_pistol_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_pistol_co" "eject_brass_effect" "weapon_shell_pistol_co" "player_animation_extension" "elites" "primary_ammo" "BULLET_PLAYER_9MM" "sound_single_shot" "Weapon_Elite.Single" } } "weapon_fiveseven_prefab" { "prefab" "secondary" "item_class" "weapon_deagle" "item_name" "#SFUI_WPNHUD_FiveSeven" "item_description" "#CSGO_Item_Desc_FiveSeven" "item_country" "#CSGO_Item_Country_Belgium" "model_player" "models/weapons/v_pist_fiveseven_csco.mdl" "model_world" "models/weapons/w_pist_fiveseven_csco.mdl" "model_dropped" "models/weapons/w_pist_fiveseven_csco_dropped.mdl" "image_inventory" "econ/legacy/fiveseven" "used_by_classes" { "counter-terrorists" "1" } "attributes" { "max player speed" "250" "in game price" "650" "primary clip size" "20" "primary reserve ammo max" "100" "armor ratio" "1.50" "damage" "28" "range modifier" "0.885" "cycletime" "0.155" "inaccuracy crouch" "4.74" "inaccuracy stand" "6.32" "inaccuracy jump apex" "83.95" "inaccuracy jump initial" "83.95" "inaccuracy ladder" "3.16" "inaccuracy fire" "16.50" "inaccuracy move" "11.06" "recovery time crouch" "0.225000" "recovery time crouch final" "0.560000" "recovery time stand" "0.275000" "recovery time stand final" "0.728000" "recoil angle variance" "0" "recoil magnitude" "24" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_pistol_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_pistol_co" "eject_brass_effect" "weapon_shell_pistol_co" "player_animation_extension" "pistol" "primary_ammo" "BULLET_PLAYER_57MM" "sound_single_shot" "Weapon_FiveSeven.Single" } } "weapon_deagle_prefab" { "prefab" "secondary" "item_class" "weapon_deagle" "item_name" "#SFUI_WPNHUD_DesertEagle" "item_description" "#CSGO_Item_Desc_DesertEagle" "item_country" "#CSGO_Item_Country_Israel" "model_player" "models/weapons/v_pist_deagle_csco.mdl" "model_world" "models/weapons/w_pist_deagle_csco.mdl" "model_dropped" "models/weapons/w_pist_deagle_csco_dropped.mdl" "image_inventory" "econ/legacy/deserteagle" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "max player speed" "250" "in game price" "800" "primary clip size" "7" "primary reserve ammo max" "35" "penetration" "0.00078" "armor ratio" "1.50" "damage" "54" "range modifier" "0.81" "cycletime" "0.23" "inaccuracy crouch" "9.08" "inaccuracy stand" "10.27" "inaccuracy jump apex" "158.99" "inaccuracy jump initial" "158.99" "inaccuracy ladder" "5.135" "inaccuracy fire" "27.55" "inaccuracy move" "29.65" "recovery time crouch" "0.366000" "recovery time crouch final" "1.466000" "recovery time stand" "0.400000" "recovery time stand final" "1.701000" "recoil angle variance" "0" "recoil magnitude" "34" "heat per shot" "0.60" "rumble effect" "2" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_pistol_big_co_deagle" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_pistol_big_co" "eject_brass_effect" "weapon_shell_pistol_big_co" "player_animation_extension" "pistol" "primary_ammo" "BULLET_PLAYER_50AE" "sound_single_shot" "Weapon_DEagle.Single" } } "weapon_mac10_prefab" { "prefab" "smg" "item_class" "weapon_mac10" "item_name" "#SFUI_WPNHUD_MAC10" "item_description" "#CSGO_Item_Desc_MAC10" "item_country" "#CSGO_Item_Country_USA" "model_player" "models/weapons/v_smg_mac10_csco.mdl" "model_world" "models/weapons/w_smg_mac10_csco.mdl" "model_dropped" "models/weapons/w_smg_mac10_csco_dropped.mdl" "image_inventory" "econ/legacy/mac10" "used_by_classes" { "terrorists" "1" } "attributes" { "max player speed" "250" "in game price" "1200" "primary clip size" "30" "primary reserve ammo max" "100" "armor ratio" "1.15" "damage" "30" "range modifier" "0.82" "cycletime" "0.075" "inaccuracy crouch" "9.59" "inaccuracy stand" "12.78" "inaccuracy jump apex" "241.11" "inaccuracy jump initial" "241.11" "inaccuracy ladder" "6.39" "inaccuracy fire" "9.00" "inaccuracy move" "17.53" "recovery time crouch" "0.280000" "recovery time crouch final" "0.280000" "recovery time stand" "0.350000" "recovery time stand final" "0.350000" "recoil seed" "600" "recoil angle variance" "70" "recoil magnitude" "20" "heat per shot" "0.30" "rumble effect" "3" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_pistol_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_pistol_co" "eject_brass_effect" "weapon_shell_pistol_co" "player_animation_extension" "mac10" "primary_ammo" "BULLET_PLAYER_45ACP" "sound_single_shot" "Weapon_MAC10.Single" } } "weapon_tmp_prefab" { "prefab" "smg" "item_class" "weapon_mp9" "item_name" "#SFUI_WPNHUD_TMP" "item_description" "#CSGO_Item_Desc_TMP" "item_country" "#CSGO_Item_Country_Austria" "model_player" "models/weapons/v_smg_tmp_csco.mdl" "model_world" "models/weapons/w_smg_tmp_csco.mdl" "model_dropped" "models/weapons/w_smg_tmp_csco_dropped.mdl" "image_inventory" "econ/legacy/tmp" "used_by_classes" { "counter-terrorists" "1" } "attributes" { "has silencer" "2" "max player speed" "250" "in game price" "1250" "primary clip size" "30" "primary reserve ammo max" "120" "armor ratio" "1.20" "damage" "26" "range modifier" "0.85" "cycletime" "0.075" "inaccuracy crouch" "8.78" "inaccuracy stand" "11.71" "inaccuracy jump apex" "143.44" "inaccuracy jump initial" "143.44" "inaccuracy ladder" "5.855" "inaccuracy fire" "8.50" "inaccuracy move" "16.91" "recovery time crouch" "0.280000" "recovery time crouch final" "0.280000" "recovery time stand" "0.350000" "recovery time stand final" "0.350000" "recoil seed" "600" "recoil angle variance" "70" "recoil magnitude" "19" "heat per shot" "0.30" "rumble effect" "3" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_silencer_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_silencer_co" "eject_brass_effect" "weapon_shell_pistol_co" "player_animation_extension" "mp9" "primary_ammo" "BULLET_PLAYER_9MM" "sound_single_shot" "Weapon_TMP.Single" } } "weapon_mp5navy_prefab" { "prefab" "smg" "item_class" "weapon_mp7" "item_name" "#SFUI_WPNHUD_MP5Navy" "item_description" "#CSGO_Item_Desc_MP5Navy" "item_country" "#CSGO_Item_Country_West_Germany" "model_player" "models/weapons/v_smg_mp5_csco.mdl" "model_world" "models/weapons/w_smg_mp5_csco.mdl" "model_dropped" "models/weapons/w_smg_mp5_csco_dropped.mdl" "image_inventory" "econ/legacy/mp5" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "max player speed" "250" "in game price" "1500" "primary clip size" "30" "primary reserve ammo max" "120" "armor ratio" "1.20" "damage" "30" "range modifier" "0.84" "cycletime" "0.08" "inaccuracy crouch" "9.59" "inaccuracy stand" "12.78" "inaccuracy jump apex" "88.77" "inaccuracy jump initial" "88.77" "inaccuracy ladder" "6.39" "inaccuracy fire" "5.22" "inaccuracy move" "17.53" "recovery time crouch" "0.280000" "recovery time crouch final" "0.280000" "recovery time stand" "0.350000" "recovery time stand final" "0.350000" "recoil seed" "600" "recoil angle variance" "70" "recoil magnitude" "16" "heat per shot" "0.30" "rumble effect" "3" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_pistol_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_pistol_co" "eject_brass_effect" "weapon_shell_pistol_co" "player_animation_extension" "mp5sd" "primary_ammo" "BULLET_PLAYER_9MM" "sound_single_shot" "Weapon_MP5Navy.Single" } } "weapon_ump45_prefab" { "prefab" "smg" "item_class" "weapon_ump45" "item_name" "#SFUI_WPNHUD_UMP45" "item_description" "#CSGO_Item_Desc_UMP45" "item_country" "#CSGO_Item_Country_Germany" "model_player" "models/weapons/v_smg_ump45_csco.mdl" "model_world" "models/weapons/w_smg_ump45_csco.mdl" "model_dropped" "models/weapons/w_smg_ump45_csco_dropped.mdl" "image_inventory" "econ/legacy/ump45" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "max player speed" "250" "in game price" "1700" "primary clip size" "25" "primary reserve ammo max" "100" "armor ratio" "1.20" "damage" "40" "range modifier" "0.82" "cycletime" "0.105" "inaccuracy crouch" "10.65" "inaccuracy stand" "14.20" "inaccuracy jump apex" "121.21" "inaccuracy jump initial" "121.21" "inaccuracy ladder" "7.10" "inaccuracy fire" "8.33" "inaccuracy move" "18.37" "recovery time crouch" "0.280000" "recovery time crouch final" "0.280000" "recovery time stand" "0.350000" "recovery time stand final" "0.350000" "recoil seed" "600" "recoil angle variance" "70" "recoil magnitude" "23" "heat per shot" "0.30" "rumble effect" "4" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_pistol_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_pistol_co" "eject_brass_effect" "weapon_shell_pistol_co" "player_animation_extension" "ump45" "primary_ammo" "BULLET_PLAYER_45ACP" "sound_single_shot" "Weapon_UMP45.Single" } } "weapon_p90_prefab" { "prefab" "smg" "item_class" "weapon_aug" "item_name" "#SFUI_WPNHUD_P90" "item_description" "#CSGO_Item_Desc_P90" "item_country" "#CSGO_Item_Country_Belgium" "model_player" "models/weapons/v_smg_p90_csco.mdl" "model_world" "models/weapons/w_smg_p90_csco.mdl" "model_dropped" "models/weapons/w_smg_p90_csco_dropped.mdl" "image_inventory" "econ/legacy/p90" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "max player speed" "245" "in game price" "2350" "primary clip size" "50" "primary reserve ammo max" "100" "armor ratio" "1.50" "damage" "24" "range modifier" "0.885" "cycletime" "0.07" "inaccuracy crouch" "10.78" "inaccuracy stand" "14.37" "inaccuracy jump apex" "137.96" "inaccuracy jump initial" "137.96" "inaccuracy ladder" "7.185" "inaccuracy fire" "4.97" "inaccuracy move" "44.02" "recovery time crouch" "0.280000" "recovery time crouch final" "0.280000" "recovery time stand" "0.350000" "recovery time stand final" "0.350000" "recoil seed" "600" "recoil angle variance" "70" "recoil magnitude" "16" "heat per shot" "0.30" "rumble effect" "3" // Aimsight "inaccuracy crouch alt" "10.78" "inaccuracy stand alt" "14.37" "inaccuracy ladder alt" "7.185" "inaccuracy fire alt" "4.97" "inaccuracy move alt" "44.02" "max player speed alt" "245" "cycletime when zoomed" "0.09" "recoil angle variance alt" "70" "recoil magnitude alt" "16" "zoom levels" "1" "aimsight lens mask" "models/weapons/v_rif_aug_noblur.mdl" "aimsight capable" "1" "aimsight looseness" "0.1" "aimsight speed up" "10.0" "aimsight speed down" "10.0" "aimsight fov" "60" "aimsight pivot forward" "-10.0" "aimsight eye pos" "0 2 2.2" "aimsight pivot angle" "-3 1 0" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_riflex_small_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_pistol_co" "eject_brass_effect" "weapon_shell_pistol_co" "player_animation_extension" "p90" "primary_ammo" "BULLET_PLAYER_57MM" "sound_single_shot" "Weapon_P90.Single" } } "weapon_m3_prefab" { "prefab" "shotgun" "item_class" "weapon_nova" "item_name" "#SFUI_WPNHUD_M3" "item_description" "#CSGO_Item_Desc_M3" "item_country" "#CSGO_Item_Country_Italy" "model_player" "models/weapons/v_shot_m3super90_csco.mdl" "model_world" "models/weapons/w_shot_m3super90_csco.mdl" "model_dropped" "models/weapons/w_shot_m3super90_csco_dropped.mdl" "image_inventory" "econ/legacy/m3" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "max player speed" "230" "in game price" "1500" "primary clip size" "8" "primary reserve ammo max" "32" "bullets" "9" "armor ratio" "1.20" "damage" "26" "range modifier" "0.70" "cycletime" "0.88" "spread" "38.00" "inaccuracy crouch" "5.25" "inaccuracy stand" "7.00" "inaccuracy jump apex" "155.00" "inaccuracy jump initial" "155.00" "inaccuracy ladder" "3.50" "inaccuracy fire" "17.82" "inaccuracy move" "31.17" "recovery time crouch" "0.329000" "recovery time crouch final" "0.333000" "recovery time stand" "0.350000" "recovery time stand final" "0.350000" "recoil seed" "0" "recoil angle variance" "0" "recoil magnitude" "81" "spread seed" "9571223" // hack to precache the model for casing particles. "aimsight lens mask" "models/weapons/casing_csco/shotgun_shell.mdl" "heat per shot" "1.50" "rumble effect" "5" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_rifle_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_rifle_co" "eject_brass_effect" "weapon_shell_shotgun_co" "player_animation_extension" "nova" "primary_ammo" "BULLET_PLAYER_BUCKSHOT" "sound_single_shot" "Weapon_M3.Single" } } "weapon_xm1014_prefab" { "prefab" "shotgun" "item_class" "weapon_xm1014" "item_name" "#SFUI_WPNHUD_xm1014" "item_description" "#CSGO_Item_Desc_xm1014" "item_country" "#CSGO_Item_Country_Italy" "model_player" "models/weapons/v_shot_xm1014_csco.mdl" "model_world" "models/weapons/w_shot_xm1014_csco.mdl" "model_dropped" "models/weapons/w_shot_xm1014_csco_dropped.mdl" "image_inventory" "econ/legacy/xm1014" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "max player speed" "240" "in game price" "2200" "primary clip size" "7" "primary reserve ammo max" "32" "bullets" "6" "armor ratio" "1.20" "damage" "22" "range modifier" "0.70" "cycletime" "0.255" "spread" "38.00" "inaccuracy crouch" "5.25" "inaccuracy stand" "7.00" "inaccuracy jump apex" "155.00" "inaccuracy jump initial" "155.00" "inaccuracy ladder" "3.50" "inaccuracy fire" "17.82" "inaccuracy move" "31.17" "recovery time crouch" "0.329000" "recovery time crouch final" "0.333000" "recovery time stand" "0.350000" "recovery time stand final" "0.350000" "recoil seed" "0" "recoil angle variance" "0" "recoil magnitude" "65" "spread seed" "9571223" "heat per shot" "1.50" "rumble effect" "5" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_rifle_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_rifle_co" "eject_brass_effect" "weapon_shell_shotgun_co" "player_animation_extension" "xm1014" "primary_ammo" "BULLET_PLAYER_BUCKSHOT" "sound_single_shot" "Weapon_XM1014.Single" } } "weapon_galil_prefab" { "prefab" "rifle" "item_class" "weapon_galilar" "item_name" "#SFUI_WPNHUD_Galil" "item_description" "#CSGO_Item_Desc_Galil" "item_country" "#CSGO_Item_Country_Israel" "model_player" "models/weapons/v_rif_galil_csco.mdl" "model_world" "models/weapons/w_rif_galil_csco.mdl" "model_dropped" "models/weapons/w_rif_galil_csco_dropped.mdl" "image_inventory" "econ/legacy/galil" "used_by_classes" { "terrorists" "1" } "attributes" { "penetration" "0.001420" "max player speed" "240" "in game price" "2150" "primary clip size" "35" "primary reserve ammo max" "90" "armor ratio" "1.55" "damage" "30" "range modifier" "0.98" "cycletime" "0.09" "inaccuracy crouch" "6.99" "inaccuracy stand" "9.32" "inaccuracy jump apex" "154.29" "inaccuracy jump initial" "154.29" "inaccuracy ladder" "4.66" "inaccuracy fire" "9.92" "inaccuracy move" "134.55" "recovery time crouch" "0.280000" "recovery time crouch final" "0.320000" "recovery time stand" "0.350000" "recovery time stand final" "0.400000" "recoil seed" "38965" "recoil angle variance" "70" "recoil magnitude" "23" "heat per shot" "0.35" "rumble effect" "4" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_riflex_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_rifle_co" "eject_brass_effect" "weapon_shell_rifle_co" "player_animation_extension" "galilar" "primary_ammo" "BULLET_PLAYER_556MM" "sound_single_shot" "Weapon_Galil.Single" } } "weapon_famas_prefab" { "prefab" "rifle" "item_class" "weapon_famas" "item_name" "#SFUI_WPNHUD_Famas" "item_description" "#CSGO_Item_Desc_Famas" "item_country" "#CSGO_Item_Country_France" "model_player" "models/weapons/v_rif_famas_csco.mdl" "model_world" "models/weapons/w_rif_famas_csco.mdl" "model_dropped" "models/weapons/w_rif_famas_csco_dropped.mdl" "image_inventory" "econ/legacy/famas" "used_by_classes" { "counter-terrorists" "1" } "attributes" { "penetration" "0.001330" "has burst mode" "1" "max player speed" "240" "max player speed alt" "240" "in game price" "2400" "primary clip size" "25" "primary reserve ammo max" "90" "armor ratio" "1.40" "damage" "32" "range modifier" "0.96" "cycletime" "0.09" "cycletime when in burst mode" "0.555" "time between burst shots" "0.075" "inaccuracy crouch" "8.52" "inaccuracy stand" "11.36" "inaccuracy jump apex" "135.33" "inaccuracy jump initial" "135.33" "inaccuracy ladder" "5.68" "inaccuracy fire" "11.40" "inaccuracy move" "112.76" "inaccuracy crouch alt" "3.20" "inaccuracy stand alt" "4.26" "inaccuracy ladder alt" "2.13" "inaccuracy fire alt" "4.11" "inaccuracy move alt" "112.76" "recovery time crouch" "0.280000" "recovery time crouch final" "0.304000" "recovery time stand" "0.350000" "recovery time stand final" "0.380000" "recoil seed" "38965" "recoil angle variance" "70" "recoil magnitude" "22" "recoil angle variance alt" "0" "recoil magnitude alt" "8" "heat per shot" "0.35" "rumble effect" "3" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_riflex_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_rifle_co" "eject_brass_effect" "weapon_shell_rifle_co" "player_animation_extension" "famas" "primary_ammo" "BULLET_PLAYER_556MM" "sound_single_shot" "Weapon_FAMAS.Single" } } "weapon_ak47_prefab" { "prefab" "rifle" "item_class" "weapon_ak47" "item_name" "#SFUI_WPNHUD_AK47" "item_description" "#CSGO_Item_Desc_AK47" "item_country" "#CSGO_Item_Country_USSR" "model_player" "models/weapons/v_rif_ak47_csco.mdl" "model_world" "models/weapons/w_rif_ak47_csco.mdl" "model_dropped" "models/weapons/w_rif_ak47_csco_dropped.mdl" "image_inventory" "econ/legacy/ak47" "used_by_classes" { "terrorists" "1" } "attributes" { "penetration" "0.001180" "max player speed" "221" "in game price" "2700" "primary clip size" "30" "primary reserve ammo max" "90" "armor ratio" "1.55" "damage" "36" "range modifier" "0.98" "cycletime" "0.10" "inaccuracy crouch" "5.12" "inaccuracy stand" "6.83" "inaccuracy jump apex" "196.28" "inaccuracy jump initial" "196.28" "inaccuracy ladder" "3.415" "inaccuracy fire" "7.78" "inaccuracy move" "137.04" "recovery time crouch" "0.322000" "recovery time crouch final" "0.430000" "recovery time stand" "0.350000" "recovery time stand final" "0.510000" "recoil seed" "223" "recoil angle variance" "70" "recoil magnitude" "30" "heat per shot" "0.40" "rumble effect" "4" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_riflex_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_rifle_co" "eject_brass_effect" "weapon_shell_rifle_co" "player_animation_extension" "ak" "primary_ammo" "BULLET_PLAYER_762MM" "sound_single_shot" "Weapon_AK47.Single" } } "weapon_m4a1_prefab" { "prefab" "rifle" "item_class" "weapon_m4a1" "item_name" "#SFUI_WPNHUD_M4A1" "item_description" "#CSGO_Item_Desc_M4A1" "item_country" "#CSGO_Item_Country_USA" "model_player" "models/weapons/v_rif_m4a1_csco.mdl" "model_world" "models/weapons/w_rif_m4a1_csco.mdl" "model_dropped" "models/weapons/w_rif_m4a1_csco_dropped.mdl" "image_inventory" "econ/legacy/m4a1" "used_by_classes" { "counter-terrorists" "1" } "attributes" { "penetration" "0.001330" "has silencer" "1" "max player speed" "230" "max player speed alt" "230" "in game price" "3250" "primary clip size" "30" "primary reserve ammo max" "90" "armor ratio" "1.40" "damage" "32" "range modifier" "0.97" "cycletime" "0.09" "cycletime alt" "0.09" "inaccuracy crouch" "3.99" "inaccuracy stand" "5.32" "inaccuracy jump apex" "170.64" "inaccuracy jump initial" "170.64" "inaccuracy ladder" "2.66" "inaccuracy fire" "6.41" "inaccuracy move" "114.22" "inaccuracy crouch alt" "3.20" "inaccuracy stand alt" "4.26" "inaccuracy ladder alt" "2.13" "inaccuracy fire alt" "6.09" "inaccuracy move alt" "114.22" "recovery time crouch" "0.280000" "recovery time crouch final" "0.408000" "recovery time stand" "0.350000" "recovery time stand final" "0.510000" "recoil seed" "38965" "recoil angle variance" "70" "recoil magnitude" "23" "recoil angle variance alt" "70" "recoil magnitude alt" "23" "heat per shot" "0.35" "rumble effect" "4" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_silencer_co" "muzzle_flash_effect_1st_person_alt" "weapon_muzzle_flash_riflex_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_silencer_co" "muzzle_flash_effect_3rd_person_alt" "weapon_muzzle_flash_rifle_co" "eject_brass_effect" "weapon_shell_rifle_co" "player_animation_extension" "m4_s" "primary_ammo" "BULLET_PLAYER_556MM" "sound_single_shot" "Weapon_M4A1.Silenced" "sound_special1" "Weapon_M4A1.Single" } } "weapon_m4a1_acog_prefab" { "prefab" "rifle" "item_class" "weapon_aug" "item_name" "#SFUI_WPNHUD_M4A1_Acog" "item_description" "#CSGO_Item_Desc_M4A1_Acog" "item_country" "#CSGO_Item_Country_USA" "model_player" "models/weapons/v_rif_m4a1_acog_csco.mdl" "model_world" "models/weapons/w_rif_m4a1_csco.mdl" "model_dropped" "models/weapons/w_rif_m4a1_csco_dropped.mdl" "zoom_in_sound" "Weapon_AUG.ZoomIn" "zoom_out_sound" "Weapon_AUG.ZoomOut" "attributes" { "has silencer" "2" "penetration" "0.001330" "max player speed" "230" "max player speed alt" "230" "in game price" "3250" "primary clip size" "30" "primary reserve ammo max" "90" "armor ratio" "1.40" "damage" "32" "range modifier" "0.97" "cycletime" "0.09" "cycletime when zoomed" "0.14" "inaccuracy crouch" "3.99" "inaccuracy stand" "5.32" "inaccuracy jump apex" "170.64" "inaccuracy jump initial" "170.64" "inaccuracy ladder" "2.66" "inaccuracy fire" "6.41" "inaccuracy move" "114.22" "inaccuracy crouch alt" "3.20" "inaccuracy stand alt" "4.26" "inaccuracy ladder alt" "2.13" "inaccuracy fire alt" "6.09" "inaccuracy move alt" "114.22" "recovery time crouch" "0.280000" "recovery time crouch final" "0.408000" "recovery time stand" "0.350000" "recovery time stand final" "0.510000" "recoil seed" "38965" "recoil angle variance" "70" "recoil magnitude" "23" "recoil angle variance alt" "70" "recoil magnitude alt" "23" "zoom levels" "1" "aimsight lens mask" "models/weapons/v_rif_aug_noblur.mdl" "heat per shot" "0.35" "rumble effect" "4" "aimsight capable" "1" "aimsight looseness" "0.1" "aimsight speed up" "10.0" "aimsight speed down" "10.0" "aimsight fov" "45" "aimsight pivot forward" "-10.0" "aimsight eye pos" "-20 -4 1.5" "aimsight pivot angle" "-2 -1 0" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_silencer_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_silencer_co" "eject_brass_effect" "weapon_shell_rifle_co" "player_animation_extension" "aug" "primary_ammo" "BULLET_PLAYER_762MM" "sound_single_shot" "Weapon_M4A1.Silenced" } } "weapon_sg552_prefab" { "prefab" "rifle" "item_class" "weapon_sg556" "item_name" "#SFUI_WPNHUD_SG552" "item_description" "#CSGO_Item_Desc_SG552" "item_country" "#CSGO_Item_Country_Switzerland" "model_player" "models/weapons/v_rif_sg552_csco.mdl" "model_world" "models/weapons/w_rif_sg552_csco.mdl" "model_dropped" "models/weapons/w_rif_sg552_csco_dropped.mdl" "zoom_in_sound" "Weapon_sg552.ZoomIn" "zoom_out_sound" "Weapon_sg552.ZoomOut" "image_inventory" "econ/legacy/sg552" "used_by_classes" { "terrorists" "1" } "attributes" { "penetration" "0.001290" "zoom levels" "1" "max player speed" "235" "max player speed alt" "200" "in game price" "2650" "primary clip size" "30" "primary reserve ammo max" "90" "armor ratio" "1.40" "damage" "33" "range modifier" "0.955" "cycletime" "0.09" "cycletime when zoomed" "0.14" "inaccuracy crouch" "3.20" "inaccuracy stand" "4.26" "inaccuracy jump apex" "187.56" "inaccuracy jump initial" "187.56" "inaccuracy ladder" "2.13" "inaccuracy fire" "6.09" "inaccuracy move" "119.86" "inaccuracy crouch alt" "2.24" "inaccuracy stand alt" "2.98" "inaccuracy ladder alt" "1.49" "inaccuracy fire alt" "6.09" "inaccuracy move alt" "119.86" "recovery time crouch" "0.280000" "recovery time crouch final" "0.408000" "recovery time stand" "0.350000" "recovery time stand final" "0.510000" "recoil seed" "38965" "recoil angle variance" "70" "recoil magnitude" "23" "recoil angle variance alt" "70" "recoil magnitude alt" "23" "aimsight lens mask" "models/weapons/v_rif_sg556_noblur.mdl" "heat per shot" "0.35" "rumble effect" "4" "aimsight capable" "1" "aimsight looseness" "0.1" "aimsight speed up" "10.0" "aimsight speed down" "10.0" "aimsight fov" "45" "aimsight pivot forward" "-10.0" "aimsight eye pos" "-15 0.6 2.5" "aimsight pivot angle" "-4 3.5 0" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_riflex_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_rifle_co" "eject_brass_effect" "weapon_shell_rifle_co" "player_animation_extension" "sg556" "primary_ammo" "BULLET_PLAYER_556MM" "sound_single_shot" "Weapon_SG552.Single" } } "weapon_aug_prefab" { "prefab" "rifle" "item_class" "weapon_aug" "item_name" "#SFUI_WPNHUD_Aug" "item_description" "#CSGO_Item_Desc_Aug" "item_country" "#CSGO_Item_Country_Austria" "model_player" "models/weapons/v_rif_aug_csco.mdl" "model_world" "models/weapons/w_rif_aug_csco.mdl" "model_dropped" "models/weapons/w_rif_aug_csco_dropped.mdl" "zoom_in_sound" "Weapon_AUG.ZoomIn" "zoom_out_sound" "Weapon_AUG.ZoomOut" "image_inventory" "econ/legacy/aug" "used_by_classes" { "counter-terrorists" "1" } "attributes" { "penetration" "0.001330" "zoom levels" "1" "max player speed" "240" "max player speed alt" "200" "in game price" "3300" "primary clip size" "30" "primary reserve ammo max" "90" "armor ratio" "1.40" "damage" "32" "range modifier" "0.96" "cycletime" "0.09" "cycletime when zoomed" "0.14" "inaccuracy crouch" "3.20" "inaccuracy stand" "4.26" "inaccuracy jump apex" "170.64" "inaccuracy jump initial" "170.64" "inaccuracy ladder" "2.13" "inaccuracy fire" "6.09" "inaccuracy move" "114.22" "inaccuracy crouch alt" "2.24" "inaccuracy stand alt" "2.98" "inaccuracy ladder alt" "1.49" "inaccuracy fire alt" "6.09" "inaccuracy move alt" "114.22" "recovery time crouch" "0.280000" "recovery time crouch final" "0.408000" "recovery time stand" "0.350000" "recovery time stand final" "0.510000" "recoil seed" "38965" "recoil angle variance" "70" "recoil magnitude" "22" "recoil angle variance alt" "70" "recoil magnitude alt" "22" "aimsight lens mask" "models/weapons/v_rif_aug_noblur.mdl" "heat per shot" "0.35" "rumble effect" "4" "aimsight capable" "1" "aimsight looseness" "0.1" "aimsight speed up" "10.0" "aimsight speed down" "10.0" "aimsight fov" "45" "aimsight pivot forward" "-10.0" "aimsight eye pos" "-20 -4 1.5" "aimsight pivot angle" "-2 -1 0" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_riflex_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_rifle_co" "eject_brass_effect" "weapon_shell_rifle_co" "player_animation_extension" "aug" "primary_ammo" "BULLET_PLAYER_762MM" "sound_single_shot" "Weapon_AUG.Single" } } "weapon_m249_prefab" { "prefab" "machinegun" "item_class" "weapon_m249" "item_name" "#SFUI_WPNHUD_M249" "item_description" "#CSGO_Item_Desc_M249" "item_country" "#CSGO_Item_Country_Belgium" "model_player" "models/weapons/v_mach_m249para_csco.mdl" "model_world" "models/weapons/w_mach_m249para_csco.mdl" "model_dropped" "models/weapons/w_mach_m249para_csco_dropped.mdl" "image_inventory" "econ/legacy/m249" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "penetration" "0.001110" "max player speed" "220" "in game price" "4000" "primary clip size" "100" "primary reserve ammo max" "200" "armor ratio" "1.50" "damage" "38" "range modifier" "0.97" "cycletime" "0.105" "inaccuracy crouch" "6.39" "inaccuracy stand" "8.52" "inaccuracy jump apex" "267.93" "inaccuracy jump initial" "267.93" "inaccuracy ladder" "4.26" "inaccuracy fire" "10.02" "inaccuracy move" "138.73" "recovery time crouch" "0.280000" "recovery time crouch final" "0.408000" "recovery time stand" "0.350000" "recovery time stand final" "0.510000" "recoil seed" "600" "recoil angle variance" "70" "recoil magnitude" "28" "heat per shot" "0.35" "rumble effect" "2" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_riflex_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_rifle_co" "eject_brass_effect" "weapon_shell_mach_co" "player_animation_extension" "m249" "primary_ammo" "BULLET_PLAYER_556MM_BOX" "sound_single_shot" "Weapon_M249.Single" } } "weapon_scout_prefab" { "prefab" "sniper_rifle" "item_class" "weapon_ssg08" "item_name" "#SFUI_WPNHUD_Scout" "item_description" "#CSGO_Item_Desc_Scout" "item_country" "#CSGO_Item_Country_Austria" "model_player" "models/weapons/v_snip_scout_csco.mdl" "model_world" "models/weapons/w_snip_scout_csco.mdl" "model_dropped" "models/weapons/w_snip_scout_csco_dropped.mdl" "image_inventory" "econ/legacy/scout" "used_by_classes" { "counter-terrorists" "1" "terrorists" "1" } "attributes" { "penetration" "0.000630" "zoom levels" "2" "zoom fov 1" "40" "zoom fov 2" "15" "hide view model zoomed" "1" "unzoom after shot" "1" "max player speed" "260" "max player speed alt" "220" "in game price" "2000" "primary clip size" "10" "primary reserve ammo max" "90" "armor ratio" "1.70" "damage" "75" "range modifier" "0.98" "cycletime" "1.255" "cycletime alt" "1.255" "spread" "28.21" "inaccuracy crouch" "0.00" "inaccuracy stand" "1.13" "inaccuracy jump apex" "224.55" "inaccuracy jump initial" "224.55" "inaccuracy ladder" "0.565" "inaccuracy fire" "0.00" "inaccuracy move" "83.50" "spread alt" "0.00" "inaccuracy crouch alt" "0.00" "inaccuracy stand alt" "1.13" "inaccuracy ladder alt" "0.565" "inaccuracy fire alt" "0.00" "inaccuracy move alt" "83.50" "recovery time crouch" "0.280000" "recovery time crouch final" "0.280000" "recovery time stand" "0.350000" "recovery time stand final" "0.350000" "recoil seed" "0" "recoil angle variance" "0" "recoil magnitude" "33" "recoil angle variance alt" "0" "recoil magnitude alt" "33" "heat per shot" "0.50" "rumble effect" "4" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_sniper_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_sniper_co" "eject_brass_effect" "weapon_shell_rifle_co" "player_animation_extension" "ssg08" "primary_ammo" "BULLET_PLAYER_762MM" "sound_single_shot" "Weapon_Scout.Single" } } "weapon_awp_prefab" { "prefab" "sniper_rifle" "item_class" "weapon_awp" "item_name" "#SFUI_WPNHUD_AWP" "item_description" "#CSGO_Item_Desc_AWP" "item_country" "#CSGO_Item_Country_UK" "model_player" "models/weapons/v_snip_awp_csco.mdl" "model_world" "models/weapons/w_snip_awp_csco.mdl" "model_dropped" "models/weapons/w_snip_awp_csco_dropped.mdl" "image_inventory" "econ/legacy/awp" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "buymenu display model" "models/weapons/w_snip_awp_csco_buymenu.mdl" "penetration" "0.000425" "zoom levels" "2" "zoom fov 1" "40" "zoom fov 2" "10" "hide view model zoomed" "1" "unzoom after shot" "1" "max player speed" "210" "max player speed alt" "94" "in game price" "4850" "primary clip size" "10" "primary reserve ammo max" "30" "armor ratio" "1.95" "damage" "115" "range modifier" "0.99" "cycletime" "1.455" "cycletime alt" "1.455" "spread" "90.27" "inaccuracy crouch" "0.00" "inaccuracy stand" "1.13" "inaccuracy jump apex" "957.99" "inaccuracy jump initial" "957.99" "inaccuracy ladder" "0.565" "inaccuracy fire" "0.00" "inaccuracy move" "280.96" "spread alt" "0.00" "inaccuracy crouch alt" "0.00" "inaccuracy stand alt" "1.13" "inaccuracy ladder alt" "0.565" "inaccuracy fire alt" "0.00" "inaccuracy move alt" "280.96" "recovery time crouch" "0.280000" "recovery time crouch final" "0.280000" "recovery time stand" "0.350000" "recovery time stand final" "0.350000" "recoil seed" "0" "recoil angle variance" "0" "recoil magnitude" "78" "recoil angle variance alt" "0" "recoil magnitude alt" "78" "heat per shot" "1.50" "rumble effect" "5" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_sniper_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_sniper_co" "eject_brass_effect" "weapon_shell_sniper_co" "player_animation_extension" "awp" "primary_ammo" "BULLET_PLAYER_338MAG" "sound_single_shot" "Weapon_AWP.Single" } } "weapon_g3sg1_prefab" { "prefab" "sniper_rifle" "item_class" "weapon_g3sg1" "item_name" "#SFUI_WPNHUD_G3SG1" "item_description" "#CSGO_Item_Desc_G3SG1" "item_country" "#CSGO_Item_Country_West_Germany" "model_player" "models/weapons/v_snip_g3sg1_csco.mdl" "model_world" "models/weapons/w_snip_g3sg1_csco.mdl" "model_dropped" "models/weapons/w_snip_g3sg1_csco_dropped.mdl" "image_inventory" "econ/legacy/g3sg1" "used_by_classes" { "terrorists" "1" } "attributes" { "penetration" "0.000600" "zoom levels" "2" "zoom fov 1" "40" "zoom fov 2" "15" "hide view model zoomed" "1" "max player speed" "210" "max player speed alt" "150" "in game price" "4000" "primary clip size" "20" "primary reserve ammo max" "90" "armor ratio" "1.65" "damage" "80" "range modifier" "0.98" "cycletime" "0.255" "cycletime alt" "0.255" "spread" "28.21" "inaccuracy crouch" "0.79" "inaccuracy stand" "1.24" "inaccuracy jump apex" "506.53" "inaccuracy jump initial" "506.53" "inaccuracy ladder" "0.62" "inaccuracy fire" "95.50" "inaccuracy move" "168.02" "spread alt" "0.00" "inaccuracy crouch alt" "0.79" "inaccuracy stand alt" "1.24" "inaccuracy ladder alt" "0.62" "inaccuracy fire alt" "95.50" "inaccuracy move alt" "168.02" "recovery time crouch" "0.276000" "recovery time crouch final" "0.285000" "recovery time stand" "0.350000" "recovery time stand final" "0.350000" "recoil seed" "223" "recoil angle variance" "70" "recoil magnitude" "22" "recoil angle variance alt" "70" "recoil magnitude alt" "22" "heat per shot" "0.40" "rumble effect" "4" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_riflex_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_rifle_co" "eject_brass_effect" "weapon_shell_rifle_co" "player_animation_extension" "g3" "primary_ammo" "BULLET_PLAYER_762MM" "sound_single_shot" "Weapon_G3SG1.Single" } } "weapon_sg550_prefab" { "prefab" "sniper_rifle" "item_class" "weapon_scar20" "item_name" "#SFUI_WPNHUD_SG550" "item_description" "#CSGO_Item_Desc_SG550" "item_country" "#CSGO_Item_Country_Switzerland" "model_player" "models/weapons/v_snip_sg550_csco.mdl" "model_world" "models/weapons/w_snip_sg550_csco.mdl" "model_dropped" "models/weapons/w_snip_sg550_csco_dropped.mdl" "image_inventory" "econ/legacy/sg550" "used_by_classes" { "counter-terrorists" "1" } "attributes" { "penetration" "0.000665" "zoom levels" "2" "zoom fov 1" "40" "zoom fov 2" "15" "hide view model zoomed" "1" "max player speed" "210" "max player speed alt" "150" "in game price" "4200" "primary clip size" "30" "primary reserve ammo max" "90" "armor ratio" "1.45" "damage" "70" "range modifier" "0.98" "cycletime" "0.255" "cycletime alt" "0.255" "spread" "28.21" "inaccuracy crouch" "0.90" "inaccuracy stand" "1.13" "inaccuracy jump apex" "506.64" "inaccuracy jump initial" "506.64" "inaccuracy ladder" "0.565" "inaccuracy fire" "59.10" "inaccuracy move" "168.13" "spread alt" "0.00" "inaccuracy crouch alt" "0.90" "inaccuracy stand alt" "1.13" "inaccuracy ladder alt" "0.565" "inaccuracy fire alt" "59.10" "inaccuracy move alt" "215.00" "recovery time crouch" "0.309000" "recovery time crouch final" "0.315000" "recovery time stand" "0.350000" "recovery time stand final" "0.350000" "recoil seed" "38965" "recoil angle variance" "70" "recoil magnitude" "20" "recoil angle variance alt" "70" "recoil magnitude alt" "20" "heat per shot" "0.35" "rumble effect" "4" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_riflex_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_rifle_co" "eject_brass_effect" "weapon_shell_rifle_co" "player_animation_extension" "scar20" "primary_ammo" "BULLET_PLAYER_556MM" "sound_single_shot" "Weapon_sg550.Single" } } "weapon_flashbang_prefab" { "prefab" "grenade" "item_class" "weapon_flashbang" "item_name" "#SFUI_WPNHUD_FLASHBANG" "item_description" "#CSGO_Item_Desc_FLASHBANG" "model_player" "models/weapons/v_eq_flashbang_csco.mdl" "model_world" "models/weapons/w_eq_flashbang_csco.mdl" "model_dropped" "models/weapons/w_eq_flashbang_csco_dropped.mdl" "image_inventory" "econ/legacy/flashbang" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "in game price" "200" } "visuals" { "player_animation_extension" "gren" "primary_ammo" "AMMO_TYPE_FLASHBANG" "sound_single_shot" "Default.Throw_Grenade" } } "weapon_hegrenade_prefab" { "prefab" "grenade" "item_class" "weapon_hegrenade" "item_name" "#SFUI_WPNHUD_HE_Grenade" "item_description" "#CSGO_Item_Desc_HE_Grenade" "model_player" "models/weapons/v_eq_hegrenade_csco.mdl" "model_world" "models/weapons/w_eq_hegrenade_csco.mdl" "model_dropped" "models/weapons/w_eq_hegrenade_csco_dropped.mdl" "image_inventory" "econ/legacy/hegrenade" "used_by_classes" { "counter-terrorists" "1" "terrorists" "1" } "attributes" { "in game price" "300" "armor ratio" "1.20" "damage" "99" "range" "455" "flinch velocity modifier large" "0.00" "flinch velocity modifier small" "1.00" "weapon weight" "2" } "visuals" { "player_animation_extension" "gren" "primary_ammo" "AMMO_TYPE_HEGRENADE" "sound_single_shot" "Default.Throw_Grenade" "csco_vscript_explosion_sound" "HEGrenade.Explode" "csco_vscript_explosion_particle" "hegrenade_explosion" "csco_vscript_explosion_particle_brief" "hegrenade_explosion_brief" } } "weapon_smokegrenade_prefab" { "prefab" "grenade" "item_class" "weapon_smokegrenade" "item_name" "#SFUI_WPNHUD_Smoke_Grenade" "item_description" "#CSGO_Item_Desc_Smoke_Grenade" "model_player" "models/weapons/v_eq_smokegrenade_csco.mdl" "model_world" "models/weapons/w_eq_smokegrenade_csco.mdl" "model_dropped" "models/weapons/w_eq_smokegrenade_csco_dropped.mdl" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "in game price" "300" "weapon weight" "2" // Precache "aimsight lens mask" "models/weapons/w_eq_smokegrenade_dropped.mdl" } "visuals" { "player_animation_extension" "gren" "grenade_smoke_color" "0.0 0.8 0.0" "primary_ammo" "AMMO_TYPE_SMOKEGRENADE" "sound_single_shot" "Default.Throw_Grenade" } } "weapon_molotov_prefab" { "prefab" "grenade" "item_class" "weapon_molotov" "item_name" "#SFUI_WPNHUD_MOLOTOV" "item_description" "#CSGO_Item_Desc_MOLOTOV" "image_inventory" "econ/weapons/base_weapons/weapon_molotov" "icon_default_image" "materials/icons/inventory_icon_weapon_molotov.vtf" "model_player" "models/weapons/v_eq_molotov_csco.mdl" "model_world" "models/weapons/w_eq_molotov.mdl" "model_dropped" "models/weapons/w_eq_molotov_dropped.mdl" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "max player speed" "245" "in game price" "600" "crosshair min distance" "8" "armor ratio" "1.800000" "penetration" "1" "damage" "40" "range" "4096" "range modifier" "0.990000" "throw velocity" "750.000000" "primary default clip size" "1" "secondary default clip size" "1" "weapon weight" "2" "itemflag exhaustible" "1" "max player speed alt" "245" } "visuals" { "weapon_type" "Grenade" "player_animation_extension" "gren" "primary_ammo" "AMMO_TYPE_MOLOTOV" "sound_single_shot" "MolotovGrenade.Throw" "sound_nearlyempty" "" } } "weapon_shield_prefab" { "prefab" "equipment" "item_class" "weapon_shield" "item_name" "#SFUI_WPNHUD_Shield" "item_description" "#CSGO_Item_Desc_Shield" "item_country" "#CSGO_Item_Country_UK" "image_inventory" "econ/weapons/base_weapons/weapon_shield" "icon_default_image" "materials/icons/inventory_icon_weapon_shield.vtf" "model_player" "models/weapons/v_shield_csco.mdl" "model_world" "models/weapons/w_eq_shield.mdl" "model_dropped" "models/weapons/w_eq_shield_back.mdl" "item_quality" "normal" "baseitem" "0" "default_slot_item" "0" "item_sub_position" "none" "item_gear_slot" "boost" "item_gear_slot_position" "1" "item_slot" "heavy" "inv_group_equipment" "equipment" "used_by_classes" { "counter-terrorists" "1" } "attributes" { "in game price" "2200" "max player speed" "200" "max player speed alt" "200" "weapon weight" "0" } "visuals" { "weapon_type" "Shield" } } "weapon_taser_vip_prefab" { "prefab" "weapon_taser_prefab" "item_name" "#SFUI_WPNHUD_Taser_VIP" "item_description" "#CSGO_Item_Desc_Taser" "model_player" "models/weapons/v_eq_taser_csco.mdl" "model_world" "models/weapons/w_eq_taser_vip_csco.mdl" "model_dropped" "models/weapons/w_eq_taser_csco_dropped.mdl" "item_class" "weapon_bizon" "item_gear_slot" "primary" "item_gear_slot_position" "0" "inv_group_equipment" "" "attributes" { "inaccuracy jump initial" "0.000000" "inaccuracy jump" "0.000000" "max player speed" "250" "kill award" "300" "damage" "500" "range" "220" "range modifier" "1.000000" "spread" "0.000000" "inaccuracy crouch" "0.000000" "inaccuracy stand" "0.000000" "inaccuracy land" "0.000000" "inaccuracy ladder" "0.000000" "inaccuracy fire" "0.000000" "inaccuracy move" "0.000000" "recovery time crouch" "0.100000" "recovery time stand" "0.100000" "cycletime" "0.5" "primary clip size" "1" "primary reserve ammo max" "2" "itemflag exhaustible" "0" } "visuals" { "sound_nearlyempty" "" "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_taser_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_taser_co" "tracer_effect" "weapon_taser_impact_co" } } "weapon_law_prefab" { "prefab" "grenade" "item_name" "#SFUI_WPNHUD_Law" "item_description" "#CSGO_Item_Desc_Law" "item_country" "#CSGO_Item_Country_USA" "model_player" "models/weapons/v_eq_law_csco.mdl" "model_world" "models/weapons/w_eq_law_csco.mdl" "model_dropped" "models/weapons/w_eq_law_csco_dropped.mdl" "item_class" "weapon_taser" // discard "item_slot" "grenade" "inv_group_equipment" "equipment" "item_gear_slot" "grenade" "item_gear_slot_position" "5" "used_by_classes" { "terrorists" "1" } "attributes" { "aimsight lens mask" "models/weapons/w_eq_law_csco_rocket.mdl" // precache "max player speed" "200" "in game price" "1200" "cycletime" "2.0" "damage" "300" "is full auto" "0" "primary clip size" "1" "primary default clip size" "1" "primary reserve ammo max" "0" "time to idle" "2.000000" "recoil magnitude" "50.0" "recoil magnitude variance" "10" "csco vscript fire function" "csco_onWeaponFire_rpg" "csco vscript behavior" "discard" "csco vscript radius" "250" "csco vscript phys magnitude" "75" "csco vscript projectile model" "models/weapons/w_eq_law_csco_rocket.mdl" "csco vscript projectile velocity" "1600" "csco vscript projectile gravity" "0.25" // Dummy data "bullets" "0" "tracer frequency" "0" "range" "4096" "range modifier" "0.95" "stats no cycletime" "1" // Fake accuracy "spread" "10.000000" "inaccuracy crouch" "3.0" "inaccuracy stand" "15.0" "inaccuracy jump initial" "150.0" "inaccuracy jump apex" "150.0" "inaccuracy jump" "150.0" "inaccuracy move" "110.0" "inaccuracy land" "0.0" "inaccuracy ladder" "40.0" "inaccuracy fire" "400.0" "recovery time crouch" "0.1" "recovery time stand" "0.1" "recovery time crouch final" "0.1" "recovery time stand final" "0.1" } "visuals" { "weapon_type" "Shotgun" "primary_ammo" "AMMO_TYPE_TASERCHARGE" // no reserve ammo "sound_nearlyempty" "" "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_sniper_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_sniper_co" "player_animation_extension" "awp" "sound_single_shot" "Weapon_LAW.Single" "csco_vscript_projectile_move_sound" "Weapon_LAW.Travel" "csco_vscript_projectile_hit_sound" "HEGrenade.Explode" "csco_vscript_explosion_particle" "law_explosion" "csco_vscript_explosion_particle_brief" "law_explosion_cheap" } } "weapon_m60_prefab" { "prefab" "machinegun" "item_class" "weapon_m249" "item_name" "#SFUI_WPNHUD_M60" "item_description" "#CSGO_Item_Desc_M60" "item_country" "#CSGO_Item_Country_USA" "model_player" "models/weapons/v_mach_m60_csco.mdl" "model_world" "models/weapons/w_mach_m60_csco.mdl" "model_dropped" "models/weapons/w_mach_m60_csco_dropped.mdl" "image_inventory" "econ/legacy/m249" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "cycletime" "0.109" "penetration" "0.001110" "max player speed" "180" "in game price" "5000" "primary clip size" "100" "primary reserve ammo max" "200" "armor ratio" "2.000000" "damage" "38" "range modifier" "0.97" "inaccuracy crouch" "2.0" "inaccuracy stand" "4.0" "inaccuracy jump apex" "267.93" "inaccuracy jump initial" "267.93" "inaccuracy ladder" "4.26" "inaccuracy fire" "41.0" "inaccuracy move" "138.73" "recovery time crouch final" "0.0560000" "recovery time crouch" "0.816000" "recovery time stand final" "0.0700000" "recovery time stand" "1.020000" "recovery transition start bullet" "6" "recovery transition end bullet" "15" "recoil seed" "600" "recoil angle variance" "50" "recoil magnitude" "18" "heat per shot" "0.35" "rumble effect" "2" "stats negative recoil" "1" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_riflex_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_rifle_co" "eject_brass_effect" "weapon_shell_mach_co" "player_animation_extension" "negev" "primary_ammo" "BULLET_PLAYER_556MM_BOX" "sound_single_shot" "Weapon_M60.Single" } } "weapon_python_prefab" { "prefab" "secondary" "item_class" "weapon_p250" "item_name" "#SFUI_WPNHUD_Python" "item_description" "#CSGO_Item_Desc_Python" "item_country" "#CSGO_Item_Country_USA" "model_player" "models/weapons/v_pist_revolver.mdl" // blackmesa 357 bad "model_world" "models/weapons/w_pist_revolver.mdl" "model_dropped" "models/weapons/w_pist_revolver_dropped.mdl" "image_inventory" "econ/legacy/deserteagle" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "aimsight capable" "1" "aimsight looseness" "0.1" "aimsight speed up" "10.0" "aimsight speed down" "10.0" "aimsight fov" "45" "aimsight eye pos" "-10 0 0" "aimsight pivot angle" "0 0 0" "aimsight pivot forward" "-10.0" "zoom levels" "1" "zoom fov 1" "45" "hide view model zoomed" "0" "max player speed" "250" "max player speed alt" "250" "in game price" "800" "primary clip size" "6" "primary reserve ammo max" "36" "penetration" "0.00078" "armor ratio" "1.50" "damage" "74" "range modifier" "0.81" "cycletime" "0.75" "inaccuracy crouch" "1.88" "inaccuracy stand" "2.27" "inaccuracy jump apex" "158.99" "inaccuracy jump initial" "158.99" "inaccuracy ladder" "5.135" "inaccuracy fire" "27.55" "inaccuracy move" "29.65" "inaccuracy crouch alt" "1.88" "inaccuracy stand alt" "2.27" "inaccuracy ladder alt" "5.135" "inaccuracy fire alt" "27.55" "inaccuracy move alt" "29.65" "recovery time crouch" "0.366000" "recovery time crouch final" "1.466000" "recovery time stand" "0.400000" "recovery time stand final" "1.701000" "recoil angle variance" "0" "recoil magnitude" "48" "recoil angle variance alt" "0" "recoil magnitude alt" "48" "heat per shot" "0.60" "rumble effect" "2" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_pistol_big_co_deagle" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_pistol_big_co" "eject_brass_effect" "weapon_shell_pistol_big_co" "player_animation_extension" "pistol" "primary_ammo" "BULLET_PLAYER_50AE" "sound_single_shot" "Weapon_Revolver.Single" } } "weapon_railgun_prefab" { "prefab" "secondary" "item_class" "weapon_deagle" "item_name" "#SFUI_WPNHUD_Railgun" "model_player" "models/weapons/v_pist_railgun_csco.mdl" "model_world" "models/weapons/w_pist_railgun_csco.mdl" "model_dropped" "models/weapons/w_pist_railgun_csco_dropped.mdl" "attributes" { "penetration" "0.000630" "max player speed" "260" "max player speed alt" "220" "primary clip size" "9999999" "primary reserve ammo max" "-1" "armor ratio" "1.8" "damage" "65" "range" "32768" "range modifier" "1.0" "cycletime" "1.5" "cycletime when zoomed" "1.5" "zoom levels" "1" "aimsight lens mask" "models/weapons/v_rif_aug_noblur.mdl" "aimsight capable" "1" "aimsight looseness" "0.1" "aimsight speed up" "10.0" "aimsight speed down" "10.0" "aimsight fov" "40" "aimsight pivot forward" "-10.0" "aimsight eye pos" "-20 0 0" "aimsight pivot angle" "0 0 0" "recoil magnitude" "40" "recoil magnitude alt" "40" "heat per shot" "0.50" "rumble effect" "4" "tracer frequency alt" "1" "tracer frequency" "1" } "visuals" { "tracer_effect" "railgun_trail_red" "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_pistol_big_co_deagle" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_pistol_big_co" "eject_brass_effect" "" "player_animation_extension" "deagle" "primary_ammo" "BULLET_PLAYER_762MM" "sound_single_shot" "Weapon_Railgun.Single" "weapon_type" "Pistol" } } } }