"items_game" { "items" // Default { "1" { "name" "weapon_deagle" "prefab" "weapon_deagle_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "secondary4" } "2" { "name" "weapon_elite" "prefab" "weapon_elite_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "secondary3" } "3" { "name" "weapon_fiveseven" "prefab" "weapon_fiveseven_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "secondary3" } "4" { "name" "weapon_glock" "prefab" "weapon_glock_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "secondary0" } "7" { "name" "weapon_ak47" "prefab" "weapon_ak47_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "rifle1" } "8" { "name" "weapon_aug" "prefab" "weapon_aug_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "rifle3" } "9" { "name" "weapon_awp" "prefab" "weapon_awp_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "rifle4" } "10" { "name" "weapon_famas" "prefab" "weapon_famas_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "rifle0" } "11" { "name" "weapon_g3sg1" "prefab" "weapon_g3sg1_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "rifle5" } "13" { "name" "weapon_galil" "prefab" "weapon_galil_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "rifle0" } "14" { "name" "weapon_m249" "prefab" "weapon_m249_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "heavy2" } "16" { "name" "weapon_m4a1" "prefab" "weapon_m4a1_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "rifle1" } "17" { "name" "weapon_mac10" "prefab" "weapon_mac10_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "smg0" } "19" { "name" "weapon_p90" "prefab" "weapon_p90_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "smg3" } "24" { "name" "weapon_ump45" "prefab" "weapon_ump45_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "smg2" } "25" { "name" "weapon_xm1014" "prefab" "weapon_xm1014_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "heavy1" } "32" { "name" "weapon_usp" "prefab" "weapon_usp_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "secondary1" } "33" { "name" "weapon_mp5navy" "prefab" "weapon_mp5navy_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "smg1" } "34" { "name" "weapon_tmp" "prefab" "weapon_tmp_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "smg0" } "35" { "name" "weapon_m3" "prefab" "weapon_m3_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "heavy0" } "36" { "name" "weapon_p228" "prefab" "weapon_p228_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "secondary2" } "38" { "name" "weapon_sg550" "prefab" "weapon_sg550_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "rifle5" } "39" { "name" "weapon_sg552" "prefab" "weapon_sg552_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "rifle3" } "40" { "name" "weapon_scout" "prefab" "weapon_scout_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "rifle2" } "43" { "name" "weapon_flashbang" "prefab" "weapon_flashbang_prefab" "item_quality" "normal" "baseitem" "0" "default_slot_item" "1" "item_sub_position" "grenade2" "item_gear_slot_position" "1" } "44" { "name" "weapon_hegrenade" "prefab" "weapon_hegrenade_prefab" "item_quality" "normal" "baseitem" "0" "default_slot_item" "1" "item_gear_slot_position" "0" "item_sub_position" "grenade3" } "45" { "name" "weapon_smokegrenade" "prefab" "weapon_smokegrenade_prefab" "item_quality" "normal" "baseitem" "0" "default_slot_item" "1" "item_gear_slot_position" "2" "item_sub_position" "grenade4" } "49" { "name" "weapon_c4" "prefab" "c4" "item_name" "#SFUI_WPNHUD_C4" "item_description" "#CSGO_Item_Desc_C4" "item_quality" "normal" "baseitem" "1" "default_slot_item" "1" "item_gear_slot" "item" "item_gear_slot_position" "0" "item_sub_position" "c4" "image_inventory" "econ/weapons/base_weapons/weapon_c4" "paint_data" { "PaintableMaterial0" { "Name" "c4" "ViewmodelDim" "2048" "WorldDim" "512" "BaseTextureOverride" "0" "WeaponLength" ".825500" } } } "50" { "name" "item_kevlar" "prefab" "equipment" "item_name" "#SFUI_WPNHUD_KEVLAR" "item_class" "item_kevlar" "baseitem" "0" "default_slot_item" "1" "item_sub_position" "equipment0" "model_player" "models/weapons/w_eq_armor.mdl" "model_world" "models/weapons/w_eq_armor.mdl" "model_dropped" "models/weapons/w_eq_armor.mdl" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "in game price" "650" } } "51" { "name" "item_assaultsuit" "prefab" "equipment" "item_name" "#SFUI_WPNHUD_ASSAULTSUIT" "item_class" "item_assaultsuit" "baseitem" "0" "default_slot_item" "1" "item_sub_position" "equipment1" "model_player" "models/weapons/w_eq_armor_helmet.mdl" "model_world" "models/weapons/w_eq_armor_helmet.mdl" "model_dropped" "models/weapons/w_eq_armor_helmet.mdl" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "in game price" "1000" } } "52" { "name" "item_heavyassaultsuit" "prefab" "equipment" "item_name" "#SFUI_WPNHUD_HEAVYASSAULTSUIT" "item_class" "item_heavyassaultsuit" "item_quality" "normal" // "baseitem" "1" // "default_slot_item" "1" // "item_sub_position" "equipment2" "model_world" "models/props_survival/upgrades/upgrade_heavy_armor.mdl" "model_dropped" "models/props_survival/upgrades/upgrade_heavy_armor.mdl" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "in game price" "6000" } } "55" { "name" "item_defuser" "prefab" "equipment" "item_name" "#SFUI_WPNHUD_DEFUSER" "item_class" "item_defuser" "item_quality" "normal" "baseitem" "0" "default_slot_item" "1" "item_sub_position" "equipment3" "model_player" "models/weapons/w_defuser_display.mdl" "model_world" "models/weapons/w_defuser.mdl" "model_dropped" "models/weapons/w_defuser.mdl" "used_by_classes" { "counter-terrorists" "1" } "attributes" { "in game price" "200" } } "56" // Unused, only for when the game calls it { "name" "item_cutters" "prefab" "equipment" "item_name" "#SFUI_WPNHUD_CUTTERS" "item_class" "item_defuser" "baseitem" "0" "default_slot_item" "0" "item_sub_position" "" "model_player" "models/weapons/w_defuser_display.mdl" "model_world" "models/weapons/w_defuser.mdl" "model_dropped" "models/weapons/w_defuser.mdl" "used_by_classes" { "counter-terrorists" "1" } "attributes" { "in game price" "200" } } "57" { "name" "weapon_healthshot" "prefab" "weapon_healthshot_prefab" "item_name" "#SFUI_WPNHUD_Healthshot" "item_class" "weapon_healthshot" "model_player" "models/weapons/v_eq_adrenaline_csco.mdl" "item_quality" "normal" "baseitem" "0" "default_slot_item" "0" "item_gear_slot" "boost" "item_gear_slot_position" "0" "item_sub_position" "none" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } } "42" { "name" "weapon_knife" "prefab" "melee" "item_name" "#SFUI_WPNHUD_Knife" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "melee" "model_player" "models/weapons/v_knife_csco.mdl" "model_world" "models/weapons/w_knife_csco.mdl" "model_dropped" "models/weapons/w_knife_csco_dropped.mdl" "used_by_classes" { "counter-terrorists" "1" } } "59" { "name" "weapon_knife_t" "prefab" "melee" "item_name" "#SFUI_WPNHUD_Knife" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "melee" "model_player" "models/weapons/v_knife_csco.mdl" "model_world" "models/weapons/w_knife_csco.mdl" "model_dropped" "models/weapons/w_knife_csco_dropped.mdl" "used_by_classes" { "terrorists" "1" } } "41" { "name" "weapon_knifegg" "prefab" "melee" "item_class" "weapon_knifegg" "item_name" "#SFUI_WPNHUD_Knife" "baseitem" "0" "default_slot_item" "0" "item_gear_slot" "melee" "item_gear_slot_position" "2" "item_sub_position" "melee" "model_player" "models/weapons/v_knife_csco.mdl" "model_world" "models/weapons/w_knife_csco.mdl" "model_dropped" "models/weapons/w_knife_csco_dropped.mdl" } } "items" // VIP { "101" { "name" "weapon_usp_vip" "prefab" "weapon_usp_prefab" "model_player" "models/weapons/v_pist_usp_beta_csco.mdl" "model_world" "models/weapons/w_pist_usp_vip_csco.mdl" "model_dropped" "models/weapons/w_pist_223_dropped.mdl" "item_class" "weapon_deagle" "hidden" "1" "attributes" { "has silencer" "2" "cycletime" "0.2" "primary reserve ammo max" "24" } "visuals" { "weapon_type" "Knife" "primary_ammo" "BULLET_PLAYER_357SIG_MIN" } } "102" { "name" "weapon_taser_vip" "prefab" "weapon_taser_vip_prefab" "hidden" "1" } } "items" // Condition Zero + Beta { "201" { "name" "weapon_law" "prefab" "weapon_law_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "grenade0" "item_gear_slot_position" "5" } "202" { "name" "weapon_shield" "prefab" "weapon_shield_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "heavy4" } "203" { "name" "weapon_molotov" "prefab" "weapon_molotov_prefab" "baseitem" "1" "default_slot_item" "1" "item_gear_slot_position" "4" "item_sub_position" "grenade1" } "204" { "name" "weapon_m4a1_beta" "prefab" "weapon_m4a1_acog_prefab" "baseitem" "1" "hidden" "1" "default_slot_item" "0" "item_sub_position" "rifle1" } "205" { "name" "weapon_usp_beta" "prefab" "weapon_usp_prefab" "model_player" "models/weapons/v_pist_usp_beta_csco.mdl" "model_world" "models/weapons/w_pist_223.mdl" "model_dropped" "models/weapons/w_pist_223_dropped.mdl" "item_class" "weapon_deagle" "hidden" "1" "attributes" { "has silencer" "2" "cycletime" "0.2" } } "206" { "name" "weapon_m60" "prefab" "weapon_m60_prefab" "baseitem" "1" "default_slot_item" "1" "item_sub_position" "heavy3" } } "items" // GunGame { "301" { "name" "weapon_law_gg" "prefab" "weapon_law_prefab" "model_player" "models/weapons/v_eq_law_gg_csco.mdl" "hidden" "1" "item_gear_slot" "primary" "item_gear_slot_position" "0" } "302" { "name" "weapon_hegrenade_gg" "prefab" "weapon_hegrenade_prefab" "model_player" "models/weapons/v_eq_fraggrenade_csco.mdl" "model_world" "models/weapons/w_eq_fraggrenade_csco.mdl" "model_dropped" "models/weapons/w_eq_fraggrenade_csco_dropped.mdl" "hidden" "1" "item_gear_slot" "primary" "item_gear_slot_position" "0" "attributes" // very strong for GG, otherwise too hard { "damage" "180" "range" "350" } } "303" { "name" "weapon_taser_gg" "prefab" "weapon_taser_vip_prefab" "model_player" "models/weapons/v_eq_taser_gg_csco.mdl" "item_gear_slot" "secondary" "hidden" "1" "attributes" { "primary reserve ammo max" "2" } "visuals" { "weapon_type" "Pistol" } } } "items" // Testing { "401" { "name" "weapon_rocketlauncher" "item_name" "#SFUI_WPNHUD_RocketTF" "prefab" "weapon_xm1014_prefab" "item_description" "" "item_country" "" "model_player" "models/weapons/v_eq_rocketlauncher_tf2.mdl" "model_world" "models/weapons/w_eq_rocketlauncher_tf2.mdl" "model_dropped" "models/weapons/w_eq_rocketlauncher_tf2_dropped.mdl" "hidden" "1" "baseitem" "0" "default_slot_item" "0" "item_gear_slot" "primary" "item_gear_slot_position" "0" "item_sub_position" "rifle5" "item_rarity" "ancient" "grant_to_steam_group_members_id" "41819749" "attributes" { "damage" "60" "max player speed" "240" "cycletime" "0.8" "is full auto" "1" "primary clip size" "4" "primary default clip size" "4" "primary reserve ammo max" "32" "in game price" "5000" "csco vscript fire function" "csco_onWeaponFire_rpg" "csco vscript behavior" "keep" "csco vscript radius" "210" "csco vscript push force" "800" "csco vscript phys magnitude" "40" "csco vscript projectile model" "models/weapons/w_eq_law_csco_rocket.mdl" "csco vscript projectile velocity" "1100" "csco vscript projectile gravity" "0" "bullets" "0" "spread" "0" "inaccuracy crouch" "0" "inaccuracy stand" "0" "inaccuracy jump initial" "0" "inaccuracy jump apex" "0" "inaccuracy jump" "0" "inaccuracy move" "0" "inaccuracy land" "0" "inaccuracy ladder" "0" "inaccuracy fire" "0" "recoil magnitude" "0" "recoil magnitude variance" "0" } "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "visuals" { "primary_ammo" "BULLET_PLAYER_BUCKSHOT" "sound_single_shot" "Weapon_RocketLauncher_TF2.Single" "csco_vscript_projectile_move_sound" "" "csco_vscript_projectile_hit_sound" "Weapon_TF2.Explode" "csco_vscript_explosion_particle" "law_explosion" "csco_vscript_explosion_particle_brief" "law_explosion_cheap" "eject_brass_effect" "" } } "402" // TODO: fix pickup and display behaviors { "name" "weapon_shield_primary" "prefab" "weapon_shield_prefab" "hidden" "1" "baseitem" "0" "default_slot_item" "0" "item_gear_slot" "primary" "item_gear_slot_position" "0" } "404" // test econ equips { "name" "weapon_knife_sog" "prefab" "melee_unusual" "item_name" "#SFUI_WPNHUD_Knife" "model_player" "models/weapons/v_knife_sog_csco.mdl" "model_world" "models/weapons/w_knife_default_ct.mdl" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "grant_to_steam_group_members_id" "41819749 45534926 45534946" } "406" // test sounds rics etc.. { "name" "weapon_nosound" "item_name" "[DEV] No Sound" "prefab" "weapon_tmp_prefab" "item_class" "weapon_aug" "model_player" "models/weapons/v_rif_aug.mdl" "model_world" "models/weapons/w_rif_aug.mdl" "model_dropped" "models/weapons/w_rif_aug_dropped.mdl" "hidden" "1" "attributes" { "max player speed alt" "230" "cycletime" "0.07" "cycletime when zoomed" "0.1" "zoom levels" "1" "primary clip size" "9999999" "primary reserve ammo max" "-1" "penetration" "2.5" "aimsight capable" "1" "aimsight looseness" "0.1" "aimsight speed up" "10.0" "aimsight speed down" "10.0" "aimsight fov" "80" "aimsight eye pos" "0 0 0" "aimsight pivot angle" "0 0 0" "aimsight pivot forward" "-10.0" } "visuals" { "sound_single_shot" "" } } "407" // test monitor for rt cameras { "name" "weapon_monitor" "item_name" "CCTV Monitor" "prefab" "weapon_tablet_prefab" "model_player" "models/weapons/v_eq_monitor.mdl" "item_class" "weapon_hkp2000" "hidden" "1" "item_gear_slot" "utility" "item_gear_slot_position" "0" "attributes" { "range" "0" "has silencer" "2" "bullets" "0" } } "408" // mapping utility to check if cubemaps are right { "name" "weapon_cubemap" "item_name" "[DEV] Cubemap" "prefab" "weapon_aug_prefab" "hidden" "1" "model_player" "models/weapons/v_cubemap.mdl" "model_world" "models/weapons/w_cubemap.mdl" "model_dropped" "models/weapons/w_cubemap_dropped.mdl" "item_sub_position" "none" "item_gear_slot" "boost" "item_gear_slot_position" "1" "attributes" { "max player speed" "260" "max player speed alt" "260" "spread" "9000.000000" "spread alt" "9000.000000" "primary clip size" "0" "primary default clip size" "-1" "primary reserve ammo max" "-1" "time to idle" "1" "aimsight capable" "1" "aimsight looseness" "0.1" "aimsight speed up" "10.0" "aimsight speed down" "10.0" "aimsight fov" "90" "aimsight eye pos" "0 0 0" "aimsight pivot angle" "0 0 0" "aimsight pivot forward" "0.0" } "visuals" { "weapon_type" "SniperRifle" } } "409" { "name" "weapon_crowbar" "prefab" "melee" "item_class" "weapon_melee" "item_name" "#SFUI_WPNHUD_Crowbar" "baseitem" "0" "default_slot_item" "0" "item_gear_slot" "melee" "item_gear_slot_position" "3" "item_sub_position" "melee" "model_player" "models/weapons/v_crowbar_csco.mdl" "model_world" "models/weapons/w_crowbar_csco.mdl" "model_dropped" "models/weapons/w_crowbar_csco_dropped.mdl" "attributes" { "damage" "30" } } "410" { "name" "weapon_hegrenade_dz" "prefab" "weapon_hegrenade_prefab" "model_player" "models/weapons/v_eq_fraggrenade_csco.mdl" "model_world" "models/weapons/w_eq_fraggrenade_csco.mdl" "model_dropped" "models/weapons/w_eq_fraggrenade_csco_dropped.mdl" "item_gear_slot_position" "0" "hidden" "1" } "411" { "name" "weapon_taser_dz" "prefab" "weapon_taser_vip_prefab" "model_player" "models/weapons/v_eq_taser_gg_csco.mdl" "item_slot" "secondary" "item_gear_slot" "secondary" "visuals" { "weapon_type" "Pistol" } } "412" { "name" "weapon_elite_single" "prefab" "weapon_elite_prefab" "item_name" "#SFUI_WPNHUD_Elite" "item_class" "weapon_deagle" "model_player" "models/weapons/v_pist_elite_single_csco.mdl" "model_world" "models/weapons/w_pist_elite_single_csco.mdl" "model_dropped" "models/weapons/w_pist_elite_single_csco_dropped.mdl" "hidden" "1" "attributes" { "primary clip size" "15" "primary reserve ammo max" "90" "cycletime" "0.155" "inaccuracy crouch" "4.74" "inaccuracy stand" "6.32" "recovery time crouch" "0.225000" "recovery time crouch final" "0.560000" "recovery time stand" "0.275000" "recovery time stand final" "0.728000" } "visuals" { "player_animation_extension" "pistol" } } "413" // Custom grenade behaviors { "name" "weapon_concgrenade" "prefab" "weapon_decoy_prefab" "item_class" "weapon_decoy" "item_name" "#SFUI_WPNHUD_ConcTF" "model_player" "models/weapons/v_eq_concgrenade_csco.mdl" "model_world" "models/weapons/w_eq_concgrenade_csco.mdl" "model_dropped" "models/weapons/w_eq_concgrenade_csco_dropped.mdl" "hidden" "1" "item_gear_slot" "grenade" "item_gear_slot_position" "6" // slot9 bind is forced on weapon_decoy id ty volvo "attributes" { "damage" "5" "range" "350" "csco vscript throw function" "csco_onWeaponThrow_conc" "csco vscript push force" "1250" "csco vscript phys magnitude" "85" "csco vscript radius" "768" } "visuals" { "csco_vscript_explosion_sound" "Weapon_Concussion_TF2.Explode" "csco_vscript_explosion_particle" "weapon_conc_detonate" "csco_vscript_explosion_dlight_color" "0 132 255" "primary_ammo" "AMMO_TYPE_DECOY" } } "414" { "name" "weapon_devnade" "item_name" "[DEV] Bounce Test" "prefab" "weapon_flashbang_prefab" "hidden" "1" "attributes" { "csco vscript throw function" "csco_onWeaponThrow_dev" } } "415" { "name" "weapon_claws" "prefab" "melee" "item_class" "weapon_knifegg" "item_name" "#SFUI_WPNHUD_Claws" "baseitem" "0" "default_slot_item" "0" "item_gear_slot" "primary" "item_gear_slot_position" "0" "hidden" "1" "model_player" "models/weapons/v_claws_csco.mdl" "model_world" "models/weapons/w_eq_fists.mdl" "model_dropped" "models/weapons/w_eq_fists.mdl" "attributes" { "max player speed" "260" "time to idle" "0" "idle interval" "0" } } "416" { "name" "weapon_ammobox_zm" "prefab" "weapon_deagle_prefab" "item_name" "#SFUI_WPNHUD_AmmoBox" "item_class" "weapon_bizon" "item_gear_slot" "item" "item_gear_slot_position" "0" "item_sub_position" "c4" "hidden" "1" "model_player" "models/weapons/v_eq_ammobox_csco.mdl" "model_world" "models/weapons/w_eq_ammobox_csco.mdl" "model_dropped" "models/props_survival/crates/crate_ammobox.mdl" "attributes" { "range" "0" "spread" "100" "primary clip size" "1" "primary reserve ammo max" "0" "cycletime" "1" "csco vscript fire function" "csco_onWeaponFire_ammobox" "recoil magnitude" "0.0" "recoil magnitude variance" "0" } "visuals" { "weapon_type" "Knife" "primary_ammo" "AMMO_TYPE_TASERCHARGE" "sound_single_shot" "" } } "417" { "name" "weapon_python" "prefab" "weapon_python_prefab" "hidden" "1" } "418" { "name" "weapon_ied" "prefab" "c4" "item_name" "#SFUI_WPNHUD_IED" "item_description" "" "item_quality" "normal" "item_gear_slot" "item" "item_gear_slot_position" "0" "item_sub_position" "c4" "hidden" "1" "model_player" "models/weapons/v_eq_ied_csco.mdl" "model_world" "models/weapons/w_eq_charge.mdl" "model_dropped" "models/weapons/w_eq_ied_planted_csco.mdl" "visuals" { "weapon_type" "Breach Charge" "player_animation_extension" "gren" } } "419" { "name" "weapon_dronegun" "prefab" "weapon_m249_prefab" "hidden" "1" "attributes" { "cycletime" "0.1" } "visuals" { "sound_single_shot" "Survival.DroneGunFire" } } "420" { "name" "weapon_checkpoint" "prefab" "weapon_usp_prefab" "item_name" "#SFUI_WPNHUD_Checkpoint" "model_player" "models/weapons/v_pist_usp_beta_csco.mdl" "model_world" "models/weapons/w_pist_223.mdl" "model_dropped" "models/weapons/w_pist_223_dropped.mdl" "hidden" "1" "attributes" { "max player speed" "250" "max player speed alt" "250" "csco vscript fire function" "csco_onWeaponFire_checkpoint" "csco vscript zoom function" "csco_onWeaponZoom_checkpoint" "cycletime" "0.5" "bullets" "0" "zoom levels" "1" "primary clip size" "9999999" "time to idle" "5" "primary reserve ammo max" "-1" "recoil magnitude" "0.0" "recoil magnitude variance" "0" "has silencer" "0" "spread" "0" } "visuals" { "sound_single_shot" "" } } "421" { "name" "weapon_railgun" "prefab" "weapon_railgun_prefab" "hidden" "1" } "422" { "name" "weapon_railgun_ct" "prefab" "weapon_railgun_prefab" "hidden" "1" "visuals" { "tracer_effect" "railgun_trail_blue" } } } }