"items_game" { "prefabs" { "weapon_hkp2000_prefab" { "prefab" "secondary" "item_class" "weapon_hkp2000" "item_name" "#SFUI_WPNHUD_HKP2000" "item_description" "#CSGO_Item_Desc_HKP2000" "item_rarity" "uncommon" "image_inventory" "econ/weapons/base_weapons/weapon_hkp2000" "model_player" "models/weapons/v_pist_hkp2000.mdl" "model_world" "models/weapons/w_pist_hkp2000.mdl" "model_dropped" "models/weapons/w_pist_hkp2000_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_hkp2000.vtf" "used_by_classes" { "counter-terrorists" "1" } "attributes" { "uid model" "models/weapons/uid_small.mdl" "primary reserve ammo max" "52" "inaccuracy jump initial" "96.599998" "inaccuracy jump apex" "96.599998" "heat per shot" "0.300000" "max player speed" "240" "in game price" "200" "armor ratio" "1.010000" "crosshair min distance" "8" "penetration" "1" "damage" "35" "range" "4096" "range modifier" "0.910000" "cycletime" "0.170000" "flinch velocity modifier large" "0.500000" "flinch velocity modifier small" "0.650000" "spread" "2.000000" "inaccuracy crouch" "3.680000" "inaccuracy stand" "4.900000" "inaccuracy ladder" "138.320007" "inaccuracy fire" "50.000000" "inaccuracy move" "13.000000" "recovery time crouch" "0.291277" "recovery time stand" "0.349532" "recoil angle" "0" "recoil angle variance" "0" "recoil magnitude" "26" "recoil magnitude variance" "0" "recoil seed" "5426" "primary clip size" "13" "weapon weight" "5" "rumble effect" "1" "recovery time crouch final" "0.291277" "recovery time stand final" "0.349532" } "inventory_image_data" { "camera_offset" "1.4 1.0 -1.0" "spot_light_key" { "position" "-100 120 90" "color" "1.5 1.55 1.6" "lookat" "-30.0 0.0 0.0" "inner_cone" "0.500000" "outer_cone" "1.000000" } "spot_light_rim" { "position" "0 -80 -120" "color" "3 5 5" "lookat" "0.0 0.0 0.0" "inner_cone" "0.040000" "outer_cone" "0.500000" } "point_light_accent" { "position" "-15 20 -15" "color" "0.3 0.3 0.3" } } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_pistol_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_pistol_co" "heat_effect" "weapon_muzzle_smoke" "eject_brass_effect" "weapon_shell_casing_9mm" "weapon_type" "Pistol" "player_animation_extension" "pistol" "primary_ammo" "BULLET_PLAYER_357SIG" "sound_single_shot" "Weapon_hkp2000.Single" } } "weapon_p250_prefab" { "prefab" "secondary" "item_class" "weapon_p250" "item_name" "#SFUI_WPNHUD_P250" "item_description" "#CSGO_Item_Desc_P250" "image_inventory" "econ/weapons/base_weapons/weapon_p250" "model_player" "models/weapons/v_pist_p250.mdl" "model_world" "models/weapons/w_pist_p250.mdl" "model_dropped" "models/weapons/w_pist_p250_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_p250.vtf" "attributes" { "primary reserve ammo max" "26" "inaccuracy jump initial" "96.620003" "inaccuracy jump apex" "96.620003" "heat per shot" "0.300000" "max player speed" "240" "in game price" "300" "armor ratio" "1.280000" "crosshair min distance" "8" "penetration" "1" "damage" "38" "range" "4096" "range modifier" "0.900000" "flinch velocity modifier large" "0.500000" "flinch velocity modifier small" "0.650000" "spread" "2.000000" "inaccuracy crouch" "6.830000" "inaccuracy stand" "9.100000" "inaccuracy ladder" "138.000000" "inaccuracy fire" "52.450001" "inaccuracy move" "20" "recovery time crouch" "0.287823" "recovery time stand" "0.345388" "recoil angle" "0" "recoil angle variance" "10" "recoil magnitude" "26" "recoil magnitude variance" "3" "recoil seed" "9788" "primary clip size" "13" "weapon weight" "5" "rumble effect" "1" "recovery time crouch final" "0.287823" "recovery time stand final" "0.345388" "spread alt" "2.000000" } "inventory_image_data" { "camera_angles" "-1.2 -130.0 0.0" "camera_offset" "1.4 1.0 -1.0" "point_light_accent" { "position" "40 30 10" "color" "0.25 0.25 0.25" } } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_pistol_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_pistol_co" "heat_effect" "weapon_muzzle_smoke" "eject_brass_effect" "weapon_shell_casing_9mm" "weapon_type" "Pistol" "player_animation_extension" "pistol" "primary_ammo" "BULLET_PLAYER_357SIG_P250" "sound_single_shot" "Weapon_P250.Single" } "used_by_classes" { "counter-terrorists" "1" "terrorists" "1" } } "weapon_beagle_prefab" { "prefab" "secondary" "item_class" "weapon_deagle" "item_name" "#SFUI_WPNHUD_DesertEagleXIX" "item_description" "#CSGO_Item_Desc_DesertEagle" "item_rarity" "uncommon" "image_inventory" "econ/weapons/base_weapons/weapon_deagle" "model_player" "models/weapons/v_pist_deagle.mdl" "model_world" "models/weapons/w_pist_deagle.mdl" "model_dropped" "models/weapons/w_pist_deagle_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_deagle.vtf" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "heat per shot" "0.300000" "addon scale" "1.000000" "primary clip size" "7" "primary default clip size" "-1" "secondary default clip size" "-1" "is full auto" "0" "max player speed" "230" "in game price" "700" "armor ratio" "1.864000" "crosshair min distance" "8" "crosshair delta distance" "3" "cycletime" "0.225000" "model right handed" "1" "penetration" "2" "damage" "53" "headshot multiplier" "3.900000" "range" "4096" "range modifier" "0.850000" "bullets" "1" "cycletime" "0.225000" "flinch velocity modifier large" "0.400000" "flinch velocity modifier small" "0.550000" "spread" "2.000000" "inaccuracy crouch" "2.180000" "inaccuracy stand" "4.200000" "inaccuracy jump initial" "331.549988" "inaccuracy jump apex" "331.549988" "inaccuracy ladder" "152.000000" "inaccuracy fire" "72.230003" "inaccuracy move" "48.099998" "recovery time crouch" "0.449927" "recovery time stand" "0.811200" "recoil angle" "0.000000" "recoil angle variance" "60" "recoil magnitude" "48.200001" "recoil magnitude variance" "18" "recoil seed" "1454" "primary reserve ammo max" "35" "weapon weight" "7" "rumble effect" "2" "recovery time crouch final" "0.449927" "recovery time stand final" "0.811200" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_pistol_big_co_deagle" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_pistol_big_co" "eject_brass_effect" "weapon_shell_pistol_big_co" "heat_effect" "weapon_muzzle_smoke" "weapon_type" "Pistol" "player_animation_extension" "pistol" "primary_ammo" "BULLET_PLAYER_50AE" "sound_single_shot" "Weapon_DEagle.Single" } "inventory_image_data" { "camera_angles" "-2.0 -130.0 0.0" "camera_offset" "4.0 1.0 -1.3" "point_light_accent" { "position" "-8 50 -8" "color" "0.3 0.3 0.3" } } } "weapon_cz75a_prefab" { "prefab" "secondary" "item_name" "#SFUI_WPNHUD_CZ75" "item_class" "weapon_p250" "item_description" "#CSGO_Item_Desc_cz75a" "model_player" "models/weapons/v_pist_cz_75.mdl" "model_world" "models/weapons/w_pist_cz_75.mdl" "model_dropped" "models/weapons/w_pist_cz_75_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_cz75a.vtf" "image_inventory" "econ/weapons/base_weapons/weapon_cz75a" "attributes" { "damage" "31" "is full auto" "1" "in game price" "500" "cycletime" "0.100000" "recoil angle" "0" "recoil angle variance" "120" "recoil magnitude" "31" "recoil magnitude variance" "6" "recoil seed" "9788" "spread" "3.000000" "primary clip size" "12" "inaccuracy crouch" "7.600000" "inaccuracy fire" "35.000000" "inaccuracy ladder" "138.000000" "inaccuracy move" "13.410000" "inaccuracy stand" "10.430000" "inaccuracy jump initial" "96.620003" "inaccuracy jump apex" "96.620003" "recovery time crouch" "0.227500" "recovery time stand" "0.242500" "recovery time crouch final" "0.287823" "recovery time stand final" "0.345388" "kill award" "100" "weapon weight" "5" "rumble effect" "1" "primary reserve ammo max" "12" "heat per shot" "0.300000" "max player speed" "240" "armor ratio" "1.553000" "crosshair min distance" "8" "penetration" "1" "range" "4096" "range modifier" "0.850000" "flinch velocity modifier large" "0.500000" "flinch velocity modifier small" "0.650000" } "inventory_image_data" { "camera_angles" "-1.2 -130.0 0.0" "camera_offset" "1.4 1.0 -1.0" "point_light_accent" { "position" "40 30 10" "color" "0.25 0.25 0.25" } "spot_light_key" { "position" "-180 120 120" "color" "3.5 3.6 3.8" "lookat" "0.0 0.0 0.0" "inner_cone" "0.500000" "outer_cone" "1.000000" } } "visuals" { "primary_ammo" "BULLET_PLAYER_357SIG_MIN" "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_pistol_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_pistol_co" "heat_effect" "weapon_muzzle_smoke" "eject_brass_effect" "weapon_shell_casing_9mm" "weapon_type" "Pistol" "player_animation_extension" "pistol" "sound_single_shot" "Weapon_CZ75A.Single" } "used_by_classes" { "counter-terrorists" "1" "terrorists" "1" } } "weapon_tec9_prefab" { "prefab" "secondary" "item_class" "weapon_tec9" "item_name" "#SFUI_WPNHUD_Tec9" "item_description" "#CSGO_Item_Desc_Tec9" "image_inventory" "econ/weapons/base_weapons/weapon_tec9" "model_player" "models/weapons/v_pist_tec9.mdl" "model_world" "models/weapons/w_pist_tec9.mdl" "model_dropped" "models/weapons/w_pist_tec9_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_tec9.vtf" "used_by_classes" { "terrorists" "1" } "inventory_image_data" { "camera_angles" "0.0 -125.0 0.0" "camera_offset" "1.0 1.0 -1.6" "camera_fov" "50.000000" "spot_light_key" { "position" "-120 120 120" "color" "1.5 1.55 1.6" "lookat" "0.0 0.0 0.0" "inner_cone" "0.500000" "outer_cone" "1.000000" } "spot_light_rim" { "position" "60 -80 -120" "color" "3 5 5" "lookat" "0.0 0.0 0.0" "inner_cone" "0.040000" "outer_cone" "0.500000" } "point_light_accent" { "position" "0 2 30" "color" "6 6 6" } } "attributes" { "primary reserve ammo max" "90" "inaccuracy jump initial" "71.169998" "inaccuracy jump apex" "71.169998" "heat per shot" "0.300000" "max player speed" "240" "in game price" "500" "armor ratio" "1.812000" "crosshair min distance" "8" "penetration" "1" "damage" "33" "range" "4096" "range modifier" "0.790000" "cycletime" "0.120000" "flinch velocity modifier large" "0.500000" "flinch velocity modifier small" "0.650000" "spread" "2.000000" "inaccuracy crouch" "3.680000" "inaccuracy stand" "4.900000" "inaccuracy ladder" "120.599998" "inaccuracy fire" "95" "inaccuracy move" "3.810000" "recovery time crouch" "0.295000" "recovery time stand" "0.345000" "recoil angle" "0" "recoil angle variance" "60" "recoil magnitude" "23" "recoil magnitude variance" "3" "recoil seed" "789" "primary clip size" "18" "weapon weight" "6" "rumble effect" "1" "recovery time crouch final" "0.322362" "recovery time stand final" "0.386834" "spread alt" "1.800000" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_pistol_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_pistol_co" "heat_effect" "weapon_muzzle_smoke" "eject_brass_effect" "weapon_shell_casing_9mm" "weapon_type" "Pistol" "player_animation_extension" "tec9" "primary_ammo" "BULLET_PLAYER_9MM" "sound_single_shot" "Weapon_tec9.Single" } } "weapon_bizon_prefab" { "prefab" "smg" "item_class" "weapon_bizon" "item_name" "#SFUI_WPNHUD_Bizon" "item_description" "#CSGO_Item_Desc_Bizon" "image_inventory" "econ/weapons/base_weapons/weapon_bizon" "model_player" "models/weapons/v_smg_bizon.mdl" "model_world" "models/weapons/w_smg_bizon.mdl" "model_dropped" "models/weapons/w_smg_bizon_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_bizon.vtf" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "primary reserve ammo max" "120" "inaccuracy jump initial" "45.900002" "inaccuracy jump apex" "45.900002" "heat per shot" "0.300000" "max player speed" "240" "is full auto" "1" "in game price" "1400" "kill award" "600" "armor ratio" "1.150000" "crosshair min distance" "7" "penetration" "1" "damage" "27" "range" "3600" "range modifier" "0.800000" "cycletime" "0.080000" "time to idle" "2" "flinch velocity modifier large" "0.000000" "flinch velocity modifier small" "0.000000" "spread" "1" "inaccuracy crouch" "10.500000" "inaccuracy stand" "14.000000" "inaccuracy ladder" "169.649994" "inaccuracy fire" "2.880000" "inaccuracy move" "27.570000" "recovery time crouch" "0.236837" "recovery time stand" "0.331572" "recoil angle" "0" "recoil angle variance" "70" "recoil magnitude" "18" "recoil magnitude variance" "1" "recoil seed" "36387" "primary clip size" "64" "rumble effect" "3" "weapon weight" "26" "recovery time crouch final" "0.236837" "recovery time stand final" "0.331572" "spread alt" "1" } "inventory_image_data" { "camera_angles" "-4.0 -130.0 0.0" "camera_offset" "16.0 3.0 -2.0" "point_light_accent" { "position" "0 20 10" "color" "0.7 0.7 0.7" } } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_pistol_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_pistol_co" "heat_effect" "weapon_muzzle_smoke" "addon_location" "primary_smg" "eject_brass_effect" "weapon_shell_casing_9mm" "weapon_type" "SubMachinegun" "player_animation_extension" "bizon" "primary_ammo" "BULLET_PLAYER_9MM" "sound_single_shot" "Weapon_bizon.Single" } } "weapon_mag7_prefab" { "prefab" "shotgun" "item_class" "weapon_mag7" "item_name" "#SFUI_WPNHUD_Mag7" "item_description" "#CSGO_Item_Desc_Mag7" "image_inventory" "econ/weapons/base_weapons/weapon_mag7" "model_player" "models/weapons/v_shot_mag7.mdl" "model_world" "models/weapons/w_shot_mag7.mdl" "model_dropped" "models/weapons/w_shot_mag7_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_mag7.vtf" "used_by_classes" { "counter-terrorists" "1" } "attributes" { "primary reserve ammo max" "32" "is full auto" "0" "inaccuracy jump initial" "52.639999" "inaccuracy jump apex" "52.639999" "heat per shot" "1.500000" "addon scale" "0.900000" "max player speed" "225" "in game price" "1300" "kill award" "900" "armor ratio" "1.500000" "crosshair min distance" "9" "crosshair delta distance" "4" "penetration" "1" "damage" "30" "range" "1400" "range modifier" "0.450000" "bullets" "8" "cycletime" "0.850000" "flinch velocity modifier large" "0.400000" "flinch velocity modifier small" "0.450000" "spread" "40.000000" "inaccuracy crouch" "5.250000" "inaccuracy stand" "7.000000" "inaccuracy ladder" "134.259995" "inaccuracy fire" "11.190000" "inaccuracy move" "15.990000" "recovery time crouch" "0.285521" "recovery time stand" "0.399729" "recoil angle variance" "20" "recoil magnitude" "165" "recoil magnitude variance" "25" "recoil seed" "12518" "spread seed" "19899236" "primary clip size" "5" "weapon weight" "20" "rumble effect" "5" "recovery time crouch final" "0.285521" "recovery time stand final" "0.399729" } "inventory_image_data" { "camera_angles" "-3.0 -130.0 0.0" "camera_offset" "13.0 2.3 -1.7" "spot_light_key" { "position" "-120 120 120" "color" "2 2.1 2.3" "lookat" "0.0 0.0 0.0" "inner_cone" "0.500000" "outer_cone" "1.000000" } "point_light_accent" { "position" "40 30 10" "color" "0.25 0.25 0.25" } } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_rifle_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_rifle_co" "heat_effect" "weapon_muzzle_smoke" "addon_location" "primary_shotgun" "eject_brass_effect" "weapon_shell_casing_shotgun" "weapon_type" "Shotgun" "player_animation_extension" "mag7" "primary_ammo" "BULLET_PLAYER_BUCKSHOT" "sound_single_shot" "Weapon_Mag7.Single" } } "weapon_sawedoff_prefab" { "prefab" "shotgun" "item_class" "weapon_sawedoff" "item_name" "#SFUI_WPNHUD_Sawedoff" "item_description" "#CSGO_Item_Desc_SawedOff" "image_inventory" "econ/weapons/base_weapons/weapon_sawedoff" "model_player" "models/weapons/v_shot_sawedoff.mdl" "model_world" "models/weapons/w_shot_sawedoff.mdl" "model_dropped" "models/weapons/w_shot_sawedoff_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_sawedoff.vtf" "used_by_classes" { "terrorists" "1" } "attributes" { "primary reserve ammo max" "32" "is full auto" "0" "inaccuracy jump initial" "50.119999" "inaccuracy jump apex" "50.119999" "heat per shot" "1.500000" "addon scale" "0.900000" "max player speed" "210" "in game price" "1100" "kill award" "900" "armor ratio" "1.500000" "crosshair min distance" "9" "crosshair delta distance" "4" "penetration" "1" "damage" "32" "range" "1400" "range modifier" "0.450000" "bullets" "8" "cycletime" "0.850000" "flinch velocity modifier large" "0.400000" "flinch velocity modifier small" "0.450000" "spread" "62.000000" "inaccuracy crouch" "5.250000" "inaccuracy stand" "7.000000" "inaccuracy ladder" "36.000000" "inaccuracy fire" "9.720000" "inaccuracy move" "16.799999" "recovery time crouch" "0.328941" "recovery time stand" "0.460517" "recoil angle variance" "20" "recoil magnitude" "143" "recoil magnitude variance" "22" "recoil seed" "1089" "spread seed" "9571223" "primary clip size" "7" "weapon weight" "20" "rumble effect" "5" "recovery time crouch final" "0.328941" "recovery time stand final" "0.460517" "spread alt" "62.000000" } "inventory_image_data" { "camera_angles" "-3.0 -130.0 0.0" "camera_offset" "11.0 2.6 -2.3" "spot_light_rim" { "position" "0 -80 -100" "color" "3 5 5" "lookat" "0.0 0.0 0.0" "inner_cone" "0.040000" "outer_cone" "0.500000" } "point_light_accent" { "position" "90 0 0" "color" "2 2 2" } } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_rifle_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_rifle_co" "heat_effect" "weapon_muzzle_smoke" "addon_location" "primary_shotgun" "eject_brass_effect" "weapon_shell_casing_shotgun" "weapon_type" "Shotgun" "player_animation_extension" "Sawedoff" "primary_ammo" "BULLET_PLAYER_BUCKSHOT" "sound_single_shot" "Weapon_Sawedoff.Single" } } "weapon_negev_prefab" { "prefab" "machinegun" "item_class" "weapon_negev" "item_name" "#SFUI_WPNHUD_Negev" "item_description" "#CSGO_Item_Desc_Negev" "image_inventory" "econ/weapons/base_weapons/weapon_negev" "model_player" "models/weapons/v_mach_negev.mdl" "model_world" "models/weapons/w_mach_negev.mdl" "model_dropped" "models/weapons/w_mach_negev_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_negev.vtf" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "primary reserve ammo max" "300" "attack movespeed factor" "0.500000" "inaccuracy jump initial" "116.290001" "inaccuracy jump apex" "116.290001" "heat per shot" "0.350000" "addon scale" "0.900000" "max player speed" "150" "is full auto" "1" "in game price" "1700" "armor ratio" "1.420000" "crosshair min distance" "6" "penetration" "2" "damage" "35" "range" "8192" "range modifier" "0.970000" "cycletime" "0.075000" "time to idle" "1.600000" "flinch velocity modifier large" "0.400000" "flinch velocity modifier small" "0.550000" "spread" "2" "inaccuracy crouch" "7.630000" "inaccuracy stand" "10.170000" "inaccuracy ladder" "136.429993" "inaccuracy fire" "30.000000" "inaccuracy move" "159.139999" "recovery time crouch" "0.250000" "recovery time stand" "0.300000" "recovery time crouch final" "0.080000" "recovery time stand final" "0.100000" "recoil angle" "0" "recoil angle variance" "0" "recoil magnitude" "20" "recoil magnitude variance" "2" "recoil seed" "57966" "primary clip size" "150" "weapon weight" "25" "rumble effect" "2" "inaccuracy crouch alt" "7.630000" "inaccuracy fire alt" "3.370000" "inaccuracy ladder alt" "136.429993" "inaccuracy move alt" "159.139999" "inaccuracy stand alt" "10.170000" // "inaccuracy pitch shift" "-50.000000" // "inaccuracy alt sound threshold" "0.020000" "max player speed alt" "150" "recoil angle alt" "0" "recoil angle variance alt" "0" "recoil magnitude alt" "20" "recoil magnitude variance alt" "2" "spread alt" "2" "recovery transition start bullet" "9" "recovery transition end bullet" "12" } "inventory_image_data" { "camera_angles" "-6.0 -146.0 0.0" "camera_offset" "24.0 5.4 -1.5" "spot_light_key" { "position" "-120 120 120" "color" "2 2.1 2.3" "lookat" "0.0 0.0 0.0" "inner_cone" "0.500000" "outer_cone" "1.000000" } "point_light_accent" { "position" "40 30 30" "color" "0.5 0.5 0.5" } } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_riflex_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_rifle_co" "heat_effect" "weapon_muzzle_smoke" "addon_location" "primary_mg" "eject_brass_effect" "weapon_shell_casing_rifle" "weapon_type" "Machinegun" "player_animation_extension" "negev" "primary_ammo" "BULLET_PLAYER_556MM_BOX" "sound_single_shot" "Weapon_Negev.Single" // "sound_single_shot_accurate" "Weapon_Negev.SingleFocused" } } "weapon_m249saw_prefab" { "prefab" "machinegun" "item_class" "weapon_m249" "item_name" "#SFUI_WPNHUD_M249" "item_description" "#CSGO_Item_Desc_M249" "image_inventory" "econ/weapons/base_weapons/weapon_m249" "model_player" "models/weapons/v_mach_m249para.mdl" "model_world" "models/weapons/w_mach_m249.mdl" "model_dropped" "models/weapons/w_mach_m249_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_m249.vtf" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "primary reserve ammo max" "200" "inaccuracy jump initial" "118.269997" "inaccuracy jump apex" "118.269997" "heat per shot" "0.350000" "addon scale" "0.900000" "tracer frequency" "1" "max player speed" "195" "is full auto" "1" "in game price" "5200" "armor ratio" "1.600000" "crosshair min distance" "6" "penetration" "2" "damage" "32" "range" "8192" "range modifier" "0.970000" "cycletime" "0.080000" "time to idle" "1.600000" "flinch velocity modifier large" "0.400000" "flinch velocity modifier small" "0.550000" "spread" "2.000000" "inaccuracy crouch" "5.340000" "inaccuracy stand" "7.700000" "inaccuracy ladder" "132.809998" "inaccuracy fire" "3.560000" "inaccuracy move" "156.250000" "recovery time crouch" "0.592093" "recovery time stand" "0.828931" "recoil angle" "0" "recoil angle variance" "50" "recoil magnitude" "25" "recoil magnitude variance" "2" "recoil seed" "50310" "primary clip size" "100" "weapon weight" "25" "rumble effect" "2" "recovery time crouch final" "0.592093" "recovery time stand final" "0.828931" } "inventory_image_data" { "camera_angles" "-12.0 -142.0 0.0" "camera_offset" "15.0 6.6 -2.0" "point_light_accent" { "position" "40 30 10" "color" "0.25 0.25 0.25" } } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_riflex_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_rifle_co" "heat_effect" "weapon_muzzle_smoke" "addon_location" "primary_mg" "eject_brass_effect" "weapon_shell_casing_rifle" "tracer_effect" "weapon_tracers_mach" "weapon_type" "Machinegun" "player_animation_extension" "m249" "primary_ammo" "BULLET_PLAYER_556MM_BOX" "sound_single_shot" "Weapon_Negev.Single" "sound_nearlyempty" "Default.nearlyempty" } } "weapon_m4a4_prefab" { "prefab" "rifle" "item_class" "weapon_m4a1" "item_name" "#SFUI_WPNHUD_M4A1" "item_description" "#CSGO_Item_Desc_M4A4" "item_rarity" "uncommon" "image_inventory" "econ/weapons/base_weapons/weapon_m4a1" "model_player" "models/weapons/v_rif_m4a1.mdl" "model_world" "models/weapons/w_rif_m4a1.mdl" "model_dropped" "models/weapons/w_rif_m4a1_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_m4a1.vtf" "used_by_classes" { "counter-terrorists" "1" } "attributes" { "primary reserve ammo max" "90" "recovery time crouch" "0.242100" "recovery time crouch final" "0.332888" "recovery time stand" "0.338941" "recovery time stand final" "0.466044" "inaccuracy crouch" "4.100000" "inaccuracy jump initial" "94.410004" "inaccuracy jump apex" "94.410004" "heat per shot" "0.350000" "addon scale" "1.000000" "max player speed" "225" "is full auto" "1" "in game price" "3100" "armor ratio" "1.400000" "penetration" "2" "damage" "33" "range" "8192" "range modifier" "0.970000" "cycletime" "0.090000" "time to idle" "1.500000" "idle interval" "60" "flinch velocity modifier large" "0.400000" "flinch velocity modifier small" "0.550000" "spread" "0.600000" "inaccuracy stand" "4.900000" "inaccuracy ladder" "110.994003" "inaccuracy fire" "7.000000" "inaccuracy move" "137.880005" "recoil seed" "38965" "recoil angle" "0" "recoil angle variance" "70" "recoil magnitude" "23" "recoil magnitude variance" "0" "primary clip size" "30" "weapon weight" "25" "rumble effect" "4" } "inventory_image_data" { "camera_angles" "-2.0 -135.0 0.0" "camera_offset" "22.0 3.9 -3.0" "point_light_accent" { "position" "20 3 7" "color" "0.25 0.25 0.25" } } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_riflex_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_riflex_co" "heat_effect" "weapon_muzzle_smoke" "addon_location" "primary_rifle" "eject_brass_effect" "weapon_shell_casing_rifle" "weapon_type" "Rifle" "player_animation_extension" "m4" "primary_ammo" "BULLET_PLAYER_556MM" "sound_single_shot" "Weapon_M4A1.Single" "sound_special1" "Weapon_M4A1.Silenced" } } "weapon_m4a1_silencer_prefab" { "prefab" "rifle" "item_class" "weapon_m4a1" "item_name" "#SFUI_WPNHUD_M4_SILENCER" "item_description" "#CSGO_Item_Desc_m4a1_silencer" "item_rarity" "uncommon" "image_inventory" "econ/weapons/base_weapons/weapon_m4a1_silencer" "model_player" "models/weapons/v_rif_m4a1_s.mdl" "model_world" "models/weapons/w_rif_m4a1_s.mdl" "model_dropped" "models/weapons/w_rif_m4a1_s_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_m4a1_silencer.vtf" "used_by_classes" { "counter-terrorists" "1" } "inventory_image_data" { "camera_angles" "2.0 -135.0 0.0" "camera_offset" "13.0 5.1 -4.0" } "attributes" { "icon display model" "models/weapons/w_rif_m4a1_s_icon.mdl" "primary reserve ammo max" "80" "is full auto" "1" "time between burst shots" "0.090000" "has silencer" "1" "in game price" "2900" "primary clip size" "20" "heat per shot" "0.350000" "addon scale" "0.900000" "max player speed" "225" "max player speed alt" "225" "crosshair min distance" "4" "crosshair delta distance" "3" "penetration" "2" "damage" "38" "headshot multiplier" "3.475000" "range" "8192" "range modifier" "0.990000" "bullets" "1" "cycletime" "0.100000" "time to idle" "1.500000" "idle interval" "60" "flinch velocity modifier large" "0.400000" "flinch velocity modifier small" "0.400000" "spread" "0.600000" "inaccuracy stand" "4.900000" "inaccuracy jump initial" "96.769997" "inaccuracy jump apex" "96.769997" "inaccuracy ladder" "110.994003" "inaccuracy fire" "12.000000" "inaccuracy move" "92.879997" "spread alt" "0.500000" "inaccuracy stand alt" "4.900000" "inaccuracy ladder alt" "113.671997" "inaccuracy fire alt" "7.000000" "inaccuracy move alt" "122.000000" "recoil seed" "38965" "recoil angle" "0" "recoil angle alt" "0" "recoil angle variance" "65" "recoil angle variance alt" "65" "recoil magnitude" "25" "recoil magnitude variance" "3" "recoil magnitude alt" "21" "recoil magnitude variance alt" "0" "recovery time crouch" "0.242100" "recovery time crouch final" "0.332888" "recovery time stand" "0.338941" "recovery time stand final" "0.466044" "inaccuracy crouch" "4.100000" "inaccuracy crouch alt" "4.100000" "addon scale" "1.000000" "armor ratio" "1.400000" "weapon weight" "25" "rumble effect" "4" } "visuals" { "primary_ammo" "BULLET_PLAYER_556MM_SMALL" "weapon_type" "Rifle" "addon_location" "primary_rifle" "eject_brass_effect" "weapon_shell_casing_rifle" "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_riflex_co" "muzzle_flash_effect_1st_person_alt" "weapon_muzzle_flash_silencer_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_rifle_co" "muzzle_flash_effect_3rd_person_alt" "weapon_muzzle_flash_silencer_co" "heat_effect" "weapon_muzzle_smoke" "player_animation_extension" "m4_s" "sound_single_shot" "Weapon_M4A1.SilencedSingle" "sound_special1" "Weapon_M4A1.Silenced" } } "weapon_usp_silencer_prefab" { "prefab" "secondary" "item_class" "weapon_hkp2000" "item_name" "#SFUI_WPNHUD_USP_SILENCER" "item_description" "#CSGO_Item_Desc_usp_silencer" "item_rarity" "uncommon" "image_inventory" "econ/weapons/base_weapons/weapon_usp_silencer" "model_player" "models/weapons/v_pist_223.mdl" "model_world" "models/weapons/w_pist_223.mdl" "model_dropped" "models/weapons/w_pist_223_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_usp_silencer.vtf" "used_by_classes" { "counter-terrorists" "1" } "inventory_image_data" { "camera_angles" "-1.0 -125.0 0.0" "camera_offset" "12.0 1.5 -1.8" "camera_fov" "30.000000" } "attributes" { "has silencer" "1" "spread" "2.500000" "spread alt" "1.500000" "inaccuracy fire" "71.000000" "inaccuracy fire alt" "52.000000" "inaccuracy move" "13.870000" "inaccuracy jump initial" "96.599998" "inaccuracy jump apex" "96.599998" "recoil magnitude" "29" "recoil magnitude alt" "23" "primary clip size" "12" "primary reserve ammo max" "24" "heat per shot" "0.300000" "max player speed" "240" "in game price" "200" "armor ratio" "1.010000" "crosshair min distance" "8" "penetration" "1" "damage" "35" "range" "4096" "range modifier" "0.910000" "cycletime" "0.170000" "flinch velocity modifier large" "0.500000" "flinch velocity modifier small" "0.650000" "inaccuracy crouch" "3.680000" "inaccuracy stand" "4.900000" "inaccuracy ladder" "138.320007" "inaccuracy crouch alt" "3.680000" "inaccuracy stand alt" "4.900000" "inaccuracy ladder alt" "119.900002" "inaccuracy move alt" "13.870000" "recovery time crouch" "0.291277" "recovery time stand" "0.349532" "recoil angle" "0" "recoil angle variance" "0" "recoil magnitude variance" "0" "recoil seed" "5426" "weapon weight" "5" "rumble effect" "1" "max player speed alt" "240" "recoil angle alt" "0" "recoil angle variance alt" "0" "recoil magnitude variance alt" "0" "recovery time crouch final" "0.291277" "recovery time stand final" "0.349532" } "visuals" { "sound_single_shot" "Weapon_USP.Single" "sound_special1" "Weapon_USP.SilencedShot" "primary_ammo" "BULLET_PLAYER_357SIG_SMALL" "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_pistol_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_pistol_co" "heat_effect" "weapon_muzzle_smoke" "eject_brass_effect" "weapon_shell_casing_9mm" "weapon_type" "Pistol" "player_animation_extension" "pistol" } } "weapon_mp7_prefab" { "prefab" "smg" "item_class" "weapon_mp7" "item_name" "#SFUI_WPNHUD_MP7" "item_description" "#CSGO_Item_Desc_MP7" "image_inventory" "econ/weapons/base_weapons/weapon_mp7" "model_player" "models/weapons/v_smg_mp7.mdl" "model_world" "models/weapons/w_smg_mp7.mdl" "model_dropped" "models/weapons/w_smg_mp7_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_mp7.vtf" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "primary reserve ammo max" "120" "inaccuracy jump initial" "59.599998" "inaccuracy jump apex" "59.599998" "heat per shot" "0.350000" "max player speed" "220" "is full auto" "1" "in game price" "1500" "kill award" "600" "armor ratio" "1.250000" "crosshair min distance" "6" "crosshair delta distance" "2" "penetration" "1" "damage" "29" "range" "3600" "range modifier" "0.850000" "cycletime" "0.080000" "time to idle" "2" "flinch velocity modifier large" "0.000000" "flinch velocity modifier small" "0.000000" "spread" "0.600000" "inaccuracy crouch" "5.920000" "inaccuracy stand" "10.000000" "inaccuracy ladder" "57.560001" "inaccuracy fire" "2.180000" "inaccuracy move" "19.860001" "recovery time crouch" "0.312494" "recovery time stand" "0.437491" "recoil angle" "0" "recoil angle variance" "70" "recoil magnitude" "16" "recoil magnitude variance" "1" "recoil seed" "61649" "primary clip size" "30" "weapon weight" "25" "rumble effect" "3" "recovery time crouch final" "0.312494" "recovery time stand final" "0.437491" } "inventory_image_data" { "camera_angles" "0.0 -135.0 0.0" "camera_offset" "7.0 1.0 -1.7" "point_light_accent" { "position" "40 30 10" "color" "1 1 1" } } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_pistol_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_pistol_co" "heat_effect" "weapon_muzzle_smoke" "addon_location" "primary_smg" "eject_brass_effect" "weapon_shell_casing_9mm" "weapon_type" "SubMachinegun" "player_animation_extension" "mp7" "primary_ammo" "BULLET_PLAYER_9MM" "secondary_ammo" "BULLET_PLAYER_9MM" "sound_single_shot" "Weapon_MP7.Single" } } "weapon_mp5sd_prefab" { "prefab" "smg" "item_class" "weapon_mp7" "item_name" "#SFUI_WPNHUD_MP5SD" "item_description" "#CSGO_Item_Desc_MP5SD" "image_inventory" "econ/weapons/base_weapons/weapon_mp5sd" "model_player" "models/weapons/v_smg_mp5sd.mdl" "model_world" "models/weapons/w_smg_mp5sd.mdl" "model_dropped" "models/weapons/w_smg_mp5sd_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_mp5sd.vtf" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "primary reserve ammo max" "120" "has silencer" "2" "inaccuracy jump initial" "55.410000" "inaccuracy jump apex" "55.410000" "heat per shot" "0.350000" "max player speed" "235" "is full auto" "1" "in game price" "1500" "kill award" "600" "armor ratio" "1.250000" "crosshair min distance" "6" "crosshair delta distance" "2" "penetration" "1" "damage" "27" "range" "3600" "range modifier" "0.850000" "cycletime" "0.080000" "time to idle" "2" "flinch velocity modifier large" "0.000000" "flinch velocity modifier small" "0.000000" "spread" "0.600000" "inaccuracy crouch" "5.920000" "inaccuracy stand" "10.000000" "inaccuracy ladder" "57.560001" "inaccuracy fire" "2.180000" "inaccuracy move" "30" "recovery time crouch" "0.312494" "recovery time stand" "0.437491" "recoil angle" "0" "recoil angle variance" "70" "recoil magnitude" "16" "recoil magnitude variance" "1" "recoil seed" "61649" "primary clip size" "30" "weapon weight" "25" "rumble effect" "3" "recovery time crouch final" "0.312494" "recovery time stand final" "0.437491" } "inventory_image_data" { "camera_angles" "0.0 -135.0 0.0" "camera_offset" "7.0 1.0 -1.7" "point_light_accent" { "position" "40 30 10" "color" "1 1 1" } } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_silencer_co" "muzzle_flash_effect_1st_person_alt" "weapon_muzzle_flash_silencer_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_silencer_co" "muzzle_flash_effect_3rd_person_alt" "weapon_muzzle_flash_silencer_co" "heat_effect" "weapon_muzzle_smoke" "addon_location" "primary_smg" "eject_brass_effect" "weapon_shell_casing_9mm" "weapon_type" "SubMachinegun" "player_animation_extension" "mp5sd" "primary_ammo" "BULLET_PLAYER_9MM" "secondary_ammo" "BULLET_PLAYER_9MM" "sound_single_shot" "Weapon_MP5.Single" "sound_special1" "Weapon_MP5.Single" } } "weapon_mp9_prefab" { "prefab" "smg" "item_class" "weapon_mp9" "item_name" "#SFUI_WPNHUD_MP9" "item_description" "#CSGO_Item_Desc_MP9" "image_inventory" "econ/weapons/base_weapons/weapon_mp9" "model_player" "models/weapons/v_smg_mp9.mdl" "model_world" "models/weapons/w_smg_mp9.mdl" "model_dropped" "models/weapons/w_smg_mp9_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_mp9.vtf" "used_by_classes" { "counter-terrorists" "1" } "attributes" { "primary reserve ammo max" "120" "inaccuracy jump initial" "37.279999" "inaccuracy jump apex" "37.279999" "heat per shot" "0.300000" "max player speed" "240" "is full auto" "1" "in game price" "1250" "kill award" "600" "armor ratio" "1.200000" "crosshair min distance" "7" "penetration" "1" "damage" "26" "range" "3600" "range modifier" "0.870000" "cycletime" "0.070000" "time to idle" "2" "flinch velocity modifier large" "0.000000" "flinch velocity modifier small" "0.000000" "spread" "0.600000" "inaccuracy crouch" "5.500000" "inaccuracy stand" "9.000000" "inaccuracy ladder" "148.912506" "inaccuracy fire" "3.700000" "inaccuracy move" "29.040001" "recovery time crouch" "0.184207" "recovery time stand" "0.257890" "recoil angle" "0" "recoil angle variance" "70" "recoil magnitude" "19" "recoil magnitude variance" "1" "recoil seed" "50729" "primary clip size" "30" "rumble effect" "3" "weapon weight" "25" "recovery time crouch final" "0.184207" "recovery time stand final" "0.257890" } "inventory_image_data" { "camera_offset" "10.0 3.0 -1.7" "camera_fov" "45" "spot_light_key" { "position" "-120 120 120" "color" "2 2.1 2.3" "lookat" "0.0 0.0 0.0" "inner_cone" "0.500000" "outer_cone" "1.000000" } "point_light_accent" { "position" "30 30 20" "color" "0.25 0.25 0.25" } } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_pistol_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_pistol_co" "heat_effect" "weapon_muzzle_smoke" "addon_location" "primary_smg" "eject_brass_effect" "weapon_shell_casing_9mm" "weapon_type" "SubMachinegun" "player_animation_extension" "mp9" "primary_ammo" "BULLET_PLAYER_9MM" "sound_single_shot" "Weapon_MP9.Single" } } "weapon_galilar_prefab" { "prefab" "rifle" "item_class" "weapon_galilar" "item_name" "#SFUI_WPNHUD_GalilAR" "item_description" "#CSGO_Item_Desc_GalilAR" "item_rarity" "common" "image_inventory" "econ/weapons/base_weapons/weapon_galilar" "model_player" "models/weapons/v_rif_galilar.mdl" "model_world" "models/weapons/w_rif_galilar.mdl" "model_dropped" "models/weapons/w_rif_galilar_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_galilar.vtf" "used_by_classes" { "terrorists" "1" } "attributes" { "primary reserve ammo max" "90" "recovery time crouch" "0.150000" "recovery time crouch final" "0.470000" "recovery time stand" "0.300000" "recovery time stand final" "0.500000" "inaccuracy jump initial" "105.389999" "inaccuracy jump apex" "105.389999" "heat per shot" "0.350000" "addon scale" "0.900000" "max player speed" "215" "is full auto" "1" "in game price" "1800" "armor ratio" "1.550000" "penetration" "2" "damage" "30" "range" "8192" "cycletime" "0.090000" "time to idle" "1.280000" "flinch velocity modifier large" "0.400000" "flinch velocity modifier small" "0.550000" "spread" "0.600000" "inaccuracy crouch" "6.580000" "inaccuracy stand" "8.770000" "inaccuracy ladder" "113.580002" "inaccuracy fire" "7.000000" "inaccuracy move" "123.559998" "recoil seed" "51191" "recoil angle" "0" "recoil angle variance" "70" "recoil magnitude" "21" "recoil magnitude variance" "1" "primary clip size" "35" "weapon weight" "25" "rumble effect" "4" } "inventory_image_data" { "camera_angles" "-3.0 -130.0 0.0" "camera_offset" "18.0 3.8 -2.4" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_riflex_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_rifle_co" "heat_effect" "weapon_muzzle_smoke" "addon_location" "primary_rifle" "eject_brass_effect" "weapon_shell_casing_rifle" "weapon_type" "Rifle" "player_animation_extension" "galilar" "primary_ammo" "BULLET_PLAYER_556MM" "sound_single_shot" "Weapon_GalilAR.Single" } } "weapon_akm_prefab" { "prefab" "rifle" "item_class" "weapon_ak47" "item_name" "#SFUI_WPNHUD_AKM" "item_description" "#CSGO_Item_Desc_AK47" "item_rarity" "uncommon" "image_inventory" "econ/weapons/base_weapons/weapon_ak47" "model_player" "models/weapons/v_rif_ak47.mdl" "model_world" "models/weapons/w_rif_ak47.mdl" "model_dropped" "models/weapons/w_rif_ak47_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_ak47.vtf" "used_by_classes" { "terrorists" "1" } "attributes" { "primary reserve ammo max" "90" "recovery time crouch" "0.305257" "recovery time crouch final" "0.419728" "recovery time stand" "0.368000" "recovery time stand final" "0.506000" "inaccuracy jump initial" "100.940002" "inaccuracy jump apex" "100.940002" "heat per shot" "0.300000" "addon scale" "0.900000" "max player speed" "215" "is full auto" "1" "in game price" "2700" "armor ratio" "1.550000" "crosshair delta distance" "4" "penetration" "2" "damage" "36" "range" "8192" "cycletime" "0.100000" "time to idle" "1.900000" "flinch velocity modifier large" "0.400000" "flinch velocity modifier small" "0.550000" "spread" "0.600000" "inaccuracy crouch" "4.810000" "inaccuracy stand" "6.410000" "inaccuracy ladder" "140.000000" "inaccuracy fire" "7.800000" "inaccuracy move" "175.059998" "recoil angle" "0" "recoil angle variance" "70" "recoil magnitude" "30" "recoil magnitude variance" "0" "recoil seed" "223" "primary clip size" "30" "weapon weight" "25" "rumble effect" "4" } "inventory_image_data" { "camera_angles" "-2.0 -135.0 0.0" "camera_offset" "18.0 3.7 -2.5" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_riflex_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_riflex_co" "heat_effect" "weapon_muzzle_smoke" "addon_location" "primary_rifle" "eject_brass_effect" "weapon_shell_casing_rifle" "weapon_type" "Rifle" "player_animation_extension" "ak" "primary_ammo" "BULLET_PLAYER_762MM" "sound_single_shot" "Weapon_AK47.Single" } } "weapon_scar20_prefab" { "prefab" "sniper_rifle" "item_class" "weapon_scar20" "item_name" "#SFUI_WPNHUD_SCAR20" "item_description" "#CSGO_Item_Desc_SCAR20" "item_rarity" "common" "image_inventory" "econ/weapons/base_weapons/weapon_scar20" "model_player" "models/weapons/v_snip_scar20.mdl" "model_world" "models/weapons/w_snip_scar20.mdl" "model_dropped" "models/weapons/w_snip_scar20_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_scar20.vtf" "zoom_in_sound" "Weapon_SCAR20.Zoom" "zoom_out_sound" "Weapon_SCAR20.Zoom" "used_by_classes" { "counter-terrorists" "1" } "attributes" { "primary reserve ammo max" "90" "inaccuracy jump initial" "107.690002" "inaccuracy jump apex" "107.690002" "heat per shot" "0.350000" "addon scale" "0.900000" "max player speed" "215" "max player speed alt" "120" "is full auto" "1" "in game price" "5000" "armor ratio" "1.650000" "crosshair min distance" "6" "crosshair delta distance" "4" "zoom levels" "2" "zoom time 0" "0.050000" "zoom fov 1" "40" "zoom time 1" "0.050000" "zoom fov 2" "15" "zoom time 2" "0.050000" "hide view model zoomed" "1" "penetration" "2.500000" "damage" "80" "range" "8192" "cycletime" "0.250000" "time to idle" "1.800000" "idle interval" "60" "flinch velocity modifier large" "0.350000" "flinch velocity modifier small" "0.400000" "spread" "0.300000" "inaccuracy crouch" "19.350000" "inaccuracy stand" "25.799999" "inaccuracy ladder" "116.389999" "inaccuracy fire" "18.610001" "inaccuracy move" "150.479996" "spread alt" "0.300000" "inaccuracy crouch alt" "1.500000" "inaccuracy stand alt" "2.000000" "inaccuracy ladder alt" "116.389999" "inaccuracy fire alt" "18.610001" "inaccuracy move alt" "150.479996" "recovery time crouch" "0.388808" "recovery time stand" "0.544331" "recoil angle" "0" "recoil angle variance" "30" "recoil magnitude" "31" "recoil magnitude variance" "4" "recoil seed" "19364" "primary clip size" "20" "weapon weight" "20" "rumble effect" "4" "recoil angle alt" "0" "recoil angle variance alt" "30" "recoil magnitude alt" "31" "recoil magnitude variance alt" "4" "recovery time crouch final" "0.388808" "recovery time stand final" "0.544331" } "inventory_image_data" { "camera_angles" "-5.0 -140.0 0.0" "camera_offset" "30.0 2.0 -3.0" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_sniper_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_sniper_co" "heat_effect" "weapon_muzzle_smoke" "addon_location" "primary_sniper" "eject_brass_effect" "weapon_shell_casing_rifle" "weapon_type" "SniperRifle" "player_animation_extension" "scar20" "primary_ammo" "BULLET_PLAYER_762MM" "sound_single_shot" "Weapon_scar20.Single" } } "weapon_ssg08_prefab" { "prefab" "sniper_rifle" "item_class" "weapon_ssg08" "item_name" "#SFUI_WPNHUD_SSG08" "item_description" "#CSGO_Item_Desc_SSG08" "item_rarity" "common" "image_inventory" "econ/weapons/base_weapons/weapon_ssg08" "model_player" "models/weapons/v_snip_ssg08.mdl" "model_world" "models/weapons/w_snip_ssg08.mdl" "model_dropped" "models/weapons/w_snip_ssg08_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_ssg08.vtf" "zoom_in_sound" "Weapon_SSG08.Zoom" "zoom_out_sound" "Weapon_SSG08.Zoom" "used_by_classes" { "counter-terrorists" "1" "terrorists" "1" } "inventory_image_data" { "camera_angles" "-5.0 -140.0 0.0" "camera_offset" "20.0 4.0 -2.4" "spot_light_key" { "position" "-120 120 120" "color" "2 2.1 2.3" "lookat" "0.0 0.0 0.0" "inner_cone" "0.500000" "outer_cone" "1.000000" } } "attributes" { "unzoom after shot" "1" "primary reserve ammo max" "90" "inaccuracy jump initial" "208.720001" "inaccuracy jump apex" "208.720001" "heat per shot" "0.500000" "addon scale" "0.900000" "max player speed" "230" "max player speed alt" "230" "in game price" "1700" "armor ratio" "1.700000" "crosshair min distance" "5" "zoom levels" "2" "zoom time 0" "0.050000" "zoom fov 1" "40" "zoom time 1" "0.050000" "zoom fov 2" "15" "zoom time 2" "0.050000" "hide view model zoomed" "1" "penetration" "2.500000" "damage" "88" "range" "8192" "cycletime" "1.250000" "time to idle" "1.800000" "idle interval" "60" "flinch velocity modifier large" "0.350000" "flinch velocity modifier small" "0.400000" "spread" "0.280000" "inaccuracy crouch" "23.780001" "inaccuracy stand" "31.700001" "inaccuracy ladder" "95.489998" "inaccuracy fire" "22.920000" "inaccuracy move" "123.449997" "spread alt" "0.230000" "inaccuracy crouch alt" "2.800000" "inaccuracy stand alt" "3.000000" "inaccuracy ladder alt" "95.489998" "inaccuracy fire alt" "22.920000" "inaccuracy move alt" "123.449997" "recovery time crouch" "0.055783" "recovery time stand" "0.142096" "recoil angle" "0" "recoil angle variance" "20" "recoil magnitude" "33" "recoil magnitude variance" "15" "recoil seed" "1278" "primary clip size" "10" "weapon weight" "30" "rumble effect" "4" "recoil angle alt" "0" "recoil angle variance alt" "20" "recoil magnitude alt" "25" "recoil magnitude variance alt" "2" "recovery time crouch final" "0.055783" "recovery time stand final" "0.142096" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_sniper_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_sniper_co" "heat_effect" "weapon_muzzle_smoke" "addon_location" "primary_sniper" "eject_brass_effect" "weapon_shell_casing_rifle" "weapon_type" "SniperRifle" "player_animation_extension" "ssg08" "primary_ammo" "BULLET_PLAYER_762MM" "sound_single_shot" "Weapon_SSG08.Single" } } "weapon_awm_prefab" { "prefab" "sniper_rifle" "item_class" "weapon_awp" "item_name" "#SFUI_WPNHUD_AWM" "item_description" "#CSGO_Item_Desc_AWP" "item_rarity" "uncommon" "image_inventory" "econ/weapons/base_weapons/weapon_awp" "model_player" "models/weapons/v_snip_awp.mdl" "model_world" "models/weapons/w_snip_awp.mdl" "model_dropped" "models/weapons/w_snip_awp_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_awp.vtf" "zoom_in_sound" "Weapon_AWP.Zoom" "zoom_out_sound" "Weapon_AWP.Zoom" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "inventory_image_data" { "camera_angles" "-5.0 -140.0 0.0" "camera_offset" "25.0 0.6 -3.5" "spot_light_key" { "position" "-90 80 220" "color" "2 2.1 2.3" "lookat" "0.0 0.0 0.0" "inner_cone" "0.500000" "outer_cone" "1.000000" } "spot_light_rim" { "position" "0 -130 -80" "color" "3 5 5" "lookat" "0.0 0.0 0.0" "inner_cone" "0.040000" "outer_cone" "0.500000" } "point_light_accent" { "position" "0 20 25" "color" "3 3 3" } } "attributes" { "unzoom after shot" "1" "primary reserve ammo max" "30" "inaccuracy jump initial" "172.860001" "inaccuracy jump apex" "172.860001" "heat per shot" "1.500000" "addon scale" "0.900000" "max player speed" "200" "max player speed alt" "100" "in game price" "4750" "kill award" "100" "armor ratio" "1.950000" "crosshair min distance" "8" "zoom levels" "2" "zoom time 0" "0.050000" "zoom fov 1" "40" "zoom time 1" "0.050000" "zoom fov 2" "10" "zoom time 2" "0.050000" "hide view model zoomed" "1" "penetration" "2.500000" "damage" "115" "range" "8192" "range modifier" "0.990000" "cycletime" "1.455000" "time to idle" "2" "idle interval" "60" "flinch velocity modifier large" "0.350000" "flinch velocity modifier small" "0.400000" "inaccuracy reload" "0" "spread" "0.200000" "inaccuracy crouch" "60.599998" "inaccuracy stand" "80.800003" "inaccuracy ladder" "136.500000" "inaccuracy fire" "53.849998" "inaccuracy move" "176.479996" "spread alt" "0.200000" "inaccuracy crouch alt" "1.500000" "inaccuracy stand alt" "2.000000" "inaccuracy ladder alt" "136.500000" "inaccuracy fire alt" "53.849998" "inaccuracy move alt" "176.479996" "recovery time crouch" "0.246710" "recovery time stand" "0.345390" "recoil angle" "0" "recoil angle variance" "20" "recoil magnitude" "78" "recoil magnitude variance" "15" "recoil seed" "4100" "primary clip size" "5" "weapon weight" "30" "rumble effect" "2" "recoil angle alt" "0" "recoil angle variance alt" "20" "recoil magnitude alt" "25" "recoil magnitude variance alt" "2" "recovery time crouch final" "0.246710" "recovery time stand final" "0.345390" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_sniper_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_sniper_co" "heat_effect" "weapon_muzzle_smoke" "addon_location" "primary_sniper" "eject_brass_effect" "weapon_shell_casing_50cal" "tracer_effect" "weapon_tracers_rifle" "weapon_type" "SniperRifle" "player_animation_extension" "awp" "primary_ammo" "BULLET_PLAYER_338MAG" "sound_single_shot" "Weapon_AWP.Single" } } "weapon_sg556_prefab" { "prefab" "rifle" "item_class" "weapon_sg556" "item_name" "#SFUI_WPNHUD_SG556" "item_description" "#CSGO_Item_Desc_SG553" "item_rarity" "common" "image_inventory" "econ/weapons/base_weapons/weapon_sg556" "model_player" "models/weapons/v_rif_sg556.mdl" "model_world" "models/weapons/w_rif_sg556.mdl" "model_dropped" "models/weapons/w_rif_sg556_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_sg556.vtf" "zoom_in_sound" "Weapon_sg556.ZoomIn" "zoom_out_sound" "Weapon_sg556.ZoomOut" "used_by_classes" { "terrorists" "1" } "attributes" { "aimsight capable" "1" "aimsight looseness" "0.1" "aimsight speed up" "10.0" "aimsight speed down" "10.0" "aimsight fov" "45" "aimsight pivot forward" "-10.0" "aimsight eye pos" "-15 0.6 2.5" "aimsight pivot angle" "-4 3.5 0" // "aimsight capable" "1" // "aimsight speed up" "10.000000" // "aimsight speed down" "8.000000" // "aimsight looseness" "0.030000" // "aimsight eye pos" "0.72 -5.12 -1.33" // "aimsight pivot angle" "0.52 0.04 0.72" // "aimsight fov" "45" // "aimsight pivot forward" "8" "aimsight lens mask" "models/weapons/v_rif_sg556_scopelensmask.mdl" "primary reserve ammo max" "90" "inaccuracy jump initial" "78.790001" "inaccuracy jump apex" "78.790001" "heat per shot" "0.350000" "addon scale" "0.900000" "max player speed" "210" "max player speed alt" "150" "is full auto" "1" "in game price" "3000" "armor ratio" "2.000000" "crosshair min distance" "5" "zoom levels" "1" "zoom time 0" "0.060000" "zoom fov 1" "45" "zoom time 1" "0.100000" "penetration" "2" "damage" "30" "range" "8192" "cycletime" "0.110000" "time to idle" "2" "flinch velocity modifier large" "0.400000" "flinch velocity modifier small" "0.550000" "spread" "0.600000" "inaccuracy crouch" "3.810000" "inaccuracy stand" "5.810000" "inaccuracy ladder" "83.660004" "inaccuracy fire" "7.950000" "inaccuracy move" "136.009995" "spread alt" "0.300000" "inaccuracy crouch alt" "3.050000" "inaccuracy stand alt" "3.810000" "inaccuracy ladder alt" "138.757996" "inaccuracy fire alt" "9.200000" "inaccuracy move alt" "136.009995" "recovery time crouch" "0.379204" "recovery time stand" "0.452886" "recoil seed" "43500" "recoil angle" "0" "recoil angle variance" "60" "recoil magnitude" "28" "recoil magnitude variance" "2" "recoil magnitude alt" "19" "primary clip size" "30" "weapon weight" "25" "rumble effect" "4" "recoil angle alt" "0" "recoil angle variance alt" "60" "recoil magnitude variance alt" "2" "recovery time crouch final" "0.379204" "recovery time stand final" "0.452886" } "inventory_image_data" { "camera_angles" "-12.0 -130.0 0.0" "camera_offset" "17.0 3.3 -3.4" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_riflex_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_riflex_co" "heat_effect" "weapon_muzzle_smoke" "addon_location" "primary_rifle" "eject_brass_effect" "weapon_shell_casing_rifle" "weapon_type" "Rifle" "player_animation_extension" "sg556" "primary_ammo" "BULLET_PLAYER_556MM" "sound_single_shot" "Weapon_SG556.Single" } } "weapon_nova_prefab" { "prefab" "shotgun" "item_class" "weapon_nova" "item_name" "#SFUI_WPNHUD_Nova" "item_description" "#CSGO_Item_Desc_Nova" "image_inventory" "econ/weapons/base_weapons/weapon_nova" "model_player" "models/weapons/v_shot_nova.mdl" "model_world" "models/weapons/w_shot_nova.mdl" "model_dropped" "models/weapons/w_shot_nova_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_nova.vtf" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "primary reserve ammo max" "32" "is full auto" "0" "inaccuracy jump initial" "109.699997" "inaccuracy jump apex" "109.699997" "heat per shot" "1.500000" "addon scale" "0.900000" "max player speed" "220" "in game price" "1050" "kill award" "900" "armor ratio" "1.000000" "crosshair min distance" "8" "crosshair delta distance" "6" "penetration" "1" "damage" "26" "range" "3000" "range modifier" "0.700000" "bullets" "9" "cycletime" "0.880000" "flinch velocity modifier large" "0.400000" "flinch velocity modifier small" "0.450000" "spread" "40.000000" "inaccuracy crouch" "5.250000" "inaccuracy stand" "7.000000" "inaccuracy ladder" "78.750000" "inaccuracy fire" "9.720000" "inaccuracy move" "36.750000" "recovery time crouch" "0.328941" "recovery time stand" "0.460517" "recoil angle" "0" "recoil angle variance" "20" "recoil magnitude" "143" "recoil magnitude variance" "22" "recoil seed" "7763" "spread seed" "17514" "primary clip size" "8" "weapon weight" "20" "rumble effect" "5" "recovery time crouch final" "0.328941" "recovery time stand final" "0.460517" } "inventory_image_data" { "camera_angles" "-5.0 -137.0 0.0" "camera_offset" "15.0 5.7 -2.5" "camera_fov" "45" "spot_light_key" { "position" "-190 120 80" "color" "3 3.15 3.45" "lookat" "0.0 0.0 0.0" "inner_cone" "0.500000" "outer_cone" "1.000000" } "spot_light_rim" { "position" "0 -80 -110" "color" "3 5 5" "lookat" "0.0 0.0 0.0" "inner_cone" "0.040000" "outer_cone" "0.500000" } "point_light_accent" { "position" "90 0 0" "color" "6 6 6" } } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_rifle_co" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_rifle_co" "heat_effect" "weapon_muzzle_smoke" "addon_location" "primary_shotgun" "eject_brass_effect" "weapon_shell_casing_shotgun" "weapon_type" "Shotgun" "player_animation_extension" "nova" "primary_ammo" "BULLET_PLAYER_BUCKSHOT" "sound_single_shot" "Weapon_Nova.Single" } } "weapon_decoy_prefab" { "prefab" "grenade" "item_class" "weapon_decoy" "item_name" "#SFUI_WPNHUD_DECOY" "item_description" "#CSGO_Item_Desc_Decoy_Grenade" "image_inventory" "econ/weapons/base_weapons/weapon_decoy" "icon_default_image" "materials/icons/inventory_icon_weapon_decoy.vtf" "model_player" "models/weapons/v_eq_decoy.mdl" "model_world" "models/weapons/w_eq_decoy.mdl" "model_dropped" "models/weapons/w_eq_decoy_dropped.mdl" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "max player speed" "245" "in game price" "50" "penetration" "1" "damage" "50" "range" "4096" "range modifier" "0.990000" "throw velocity" "750.000000" "primary default clip size" "1" "secondary default clip size" "1" "weapon weight" "1" "itemflag exhaustible" "1" "max player speed alt" "245" } "visuals" { "weapon_type" "Grenade" "player_animation_extension" "gren" "primary_ammo" "AMMO_TYPE_DECOY" "sound_single_shot" "Decoy.Throw" } } "weapon_diversion_prefab" { "prefab" "weapon_decoy_prefab" "item_name" "#SFUI_WPNHUD_Diversion" "item_description" "#CSGO_Item_Desc_Diversion" "image_inventory" "econ/weapons/base_weapons/weapon_decoy" "icon_default_image" "materials/icons/inventory_icon_weapon_decoy.vtf" "model_player" "models/weapons/v_eq_decoy.mdl" "model_world" "models/weapons/w_eq_decoy.mdl" "model_dropped" "models/weapons/w_eq_decoy_dropped.mdl" } "weapon_frag_grenade_prefab" { "prefab" "weapon_hegrenade_prefab" "item_name" "#SFUI_WPNHUD_frag_Grenade" "item_description" "#CSGO_Item_Desc_Frag_Grenade" "image_inventory" "econ/weapons/base_weapons/weapon_hegrenade" "icon_default_image" "materials/icons/inventory_icon_weapon_hegrenade.vtf" "model_player" "models/weapons/v_eq_fraggrenade.mdl" "model_world" "models/weapons/w_eq_fraggrenade.mdl" "model_dropped" "models/weapons/w_eq_fraggrenade_dropped.mdl" } "weapon_incgrenade_prefab" { "prefab" "grenade" "item_class" "weapon_incgrenade" "item_name" "#SFUI_WPNHUD_IncGrenade" "item_description" "#CSGO_Item_Desc_Incindiary_Grenade" "image_inventory" "econ/weapons/base_weapons/weapon_incgrenade" "icon_default_image" "materials/icons/inventory_icon_weapon_incgrenade.vtf" "model_player" "models/weapons/v_eq_incendiarygrenade.mdl" "model_world" "models/weapons/w_eq_incendiarygrenade.mdl" "model_dropped" "models/weapons/w_eq_incendiarygrenade_dropped.mdl" "used_by_classes" { "counter-terrorists" "1" } "attributes" { "max player speed" "245" "in game price" "600" "crosshair min distance" "8" "flinch velocity modifier large" "0.700000" "flinch velocity modifier small" "0.800000" "armor ratio" "1.475000" "penetration" "1" "damage" "40" "range" "4096" "range modifier" "0.990000" "throw velocity" "750" "primary default clip size" "1" "secondary default clip size" "1" "weapon weight" "2" "itemflag exhaustible" "1" "max player speed alt" "245" } "visuals" { "weapon_type" "Grenade" "player_animation_extension" "gren" "primary_ammo" "AMMO_TYPE_MOLOTOV" "sound_single_shot" "IncGrenade.Throw" } } "weapon_firebomb_prefab" { "prefab" "weapon_molotov_prefab" "item_name" "#SFUI_WPNHUD_FIREBOMB" "item_description" "#CSGO_Item_Desc_Firebomb" "image_inventory" "econ/weapons/base_weapons/weapon_molotov" "icon_default_image" "materials/icons/inventory_icon_weapon_molotov.vtf" "model_player" "models/weapons/v_eq_molotov.mdl" "model_world" "models/weapons/w_eq_molotov.mdl" "model_dropped" "models/weapons/w_eq_molotov_dropped.mdl" } "weapon_revolver_prefab" { "prefab" "secondary" "item_class" "weapon_deagle" "item_name" "#SFUI_WPNHUD_REVOLVER" "item_description" "#CSGO_Item_Desc_Revolver" "image_inventory" "econ/weapons/base_weapons/weapon_revolver" "item_rarity" "common" "model_player" "models/weapons/v_pist_revolver.mdl" "model_world" "models/weapons/w_pist_revolver.mdl" "model_dropped" "models/weapons/w_pist_revolver_dropped.mdl" "icon_default_image" "materials/icons/inventory_icon_weapon_revolver.vtf" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "inventory_image_data" { "camera_angles" "0.0 -130.0 0.0" "camera_offset" "5.0 1.2 -1.2" } "attributes" { "icon display model" "models/weapons/w_pist_revolver_icon.mdl" "is revolver" "1" "is full auto" "1" "in game price" "600" "primary clip size" "8" "primary reserve ammo max" "8" "crosshair min distance" "4" "crosshair delta distance" "3" "penetration" "2" "damage" "86" "range modifier" "0.940000" "bullets" "1" "time to idle" "1.500000" "idle interval" "60" "flinch velocity modifier large" "0.400000" "flinch velocity modifier small" "0.400000" "spread" "0.520000" "inaccuracy crouch" "1.000000" "inaccuracy stand" "2.000000" "inaccuracy jump initial" "18.650000" "inaccuracy jump apex" "18.650000" "inaccuracy ladder" "12.000000" "inaccuracy fire" "50.000000" "inaccuracy move" "6.500000" "max player speed" "180" "cycletime" "0.500000" "spread alt" "68.000000" "inaccuracy crouch alt" "5.000000" "inaccuracy stand alt" "12.000000" "inaccuracy ladder alt" "35.000000" "inaccuracy fire alt" "55.000000" "inaccuracy move alt" "36.000000" "max player speed alt" "220" "cycletime alt" "0.400000" "recovery time crouch" "0.700000" "recovery time stand" "0.900000" "recoil seed" "12345" "recoil angle" "0" "recoil angle variance" "40" "recoil magnitude" "20" "recoil magnitude variance" "0" "recoil angle alt" "3" "recoil angle variance alt" "50" "recoil magnitude alt" "45" "recoil magnitude variance alt" "6" "armor ratio" "1.864000" "range" "4096" "weapon weight" "7" "rumble effect" "2" "recovery time crouch final" "0.449927" "recovery time stand final" "0.811200" } "visuals" { "sound_single_shot" "Weapon_Revolver.Single" "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_pistol_big_co_deagle" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_pistol_big_co" "heat_effect" "weapon_muzzle_smoke" "eject_brass_effect" "weapon_shell_casing_9mm" "weapon_type" "Pistol" "player_animation_extension" "pistol" "primary_ammo" "BULLET_PLAYER_50AE" } } "weapon_taser_prefab" { "prefab" "equipment" "item_class" "weapon_taser" "item_name" "#SFUI_WPNHUD_Taser" "item_description" "#CSGO_Item_Desc_Taser" "image_inventory" "econ/weapons/base_weapons/weapon_taser" "icon_default_image" "materials/icons/inventory_icon_weapon_taser.vtf" "model_player" "models/weapons/v_eq_taser.mdl" "model_world" "models/weapons/w_eq_taser.mdl" "model_dropped" "models/weapons/w_eq_taser.mdl" "item_gear_slot" "melee" "item_gear_slot_position" "1" "inv_group_equipment" "taser" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "inaccuracy jump initial" "96.620003" "inaccuracy jump apex" "96.620003" "heat per shot" "0.000000" "tracer frequency" "1" "max player speed" "220" "in game price" "200" "kill award" "0" "armor ratio" "2" "crosshair min distance" "8" "penetration" "0" "damage" "500" "range" "190" "range modifier" "0.004900" "flinch velocity modifier large" "0.500000" "flinch velocity modifier small" "0.650000" "spread" "2.000000" "inaccuracy crouch" "1.000000" "inaccuracy stand" "1.000000" "inaccuracy ladder" "119.500000" "inaccuracy fire" "22.120001" "inaccuracy move" "1.000000" "recovery time crouch" "0.287823" "recovery time stand" "0.345388" "recoil seed" "687" "primary clip size" "1" "primary default clip size" "1" "secondary default clip size" "1" "weapon weight" "5" "itemflag exhaustible" "1" "rumble effect" "1" "recovery time crouch final" "0.287823" "recovery time stand final" "0.345388" } "visuals" { "muzzle_flash_effect_1st_person" "weapon_muzzle_flash_taser" "muzzle_flash_effect_3rd_person" "weapon_muzzle_flash_taser" "eject_brass_effect" "weapon_shell_casing_9mm" "tracer_effect" "weapon_tracers_taser" "weapon_type" "Knife" "player_animation_extension" "pistol" "primary_ammo" "AMMO_TYPE_TASERCHARGE" "sound_single_shot" "Weapon_Taser.Single" } } "weapon_zone_repulsor_prefab" { "prefab" "equipment" "item_class" "weapon_zone_repulsor" "item_name" "#SFUI_WPNHUD_Zone_Repulsor" "item_description" "#CSGO_Item_Desc_Zone_Repulsor" "image_inventory" "econ/weapons/base_weapons/weapon_shield" "icon_default_image" "materials/icons/inventory_icon_weapon_shield.vtf" "model_player" "models/weapons/v_repulsor.mdl" "model_world" "models/props_survival/repulsor/repulsor.mdl" "model_dropped" "models/props_survival/repulsor/repulsor.mdl" "item_quality" "normal" "baseitem" "0" "default_slot_item" "0" "item_sub_position" "none" "item_gear_slot" "boost" "item_gear_slot_position" "1" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "max player speed" "180" "max player speed alt" "180" "in game price" "0" "weapon weight" "0" } "visuals" { "weapon_type" "ZoneRepulsor" } } "weapon_breachcharge_prefab" { "prefab" "equipment" "item_class" "weapon_breachcharge" "item_name" "#SFUI_WPNHUD_BreachCharge" "item_description" "#SFUI_WPNHUD_BreachCharge" "image_inventory" "econ/weapons/base_weapons/weapon_breachcharge" "icon_default_image" "materials/icons/inventory_icon_weapon_breachcharge.vtf" "model_player" "models/weapons/v_breachcharge.mdl" "model_world" "models/weapons/w_eq_charge.mdl" "model_dropped" "models/weapons/w_eq_charge_dropped.mdl" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "max player speed" "245" "in game price" "300" "armor ratio" "1.200000" "penetration" "1" "crosshair min distance" "8" "damage" "500" "range" "350" "range modifier" "0.990000" "throw velocity" "750.000000" "primary clip size" "3" "weapon weight" "2" "max player speed alt" "245" } "visuals" { "weapon_type" "Breach Charge" "player_animation_extension" "gren" "grenade_smoke_color" "0.0 0.8 0.0" "primary_ammo" "AMMO_TYPE_BREACHCHARGE" "sound_single_shot" "HEGrenade.Throw" } } "weapon_bumpmine_prefab" { "prefab" "equipment" "item_class" "weapon_bumpmine" "item_name" "#SFUI_WPNHUD_BUMPMINE" "item_description" "#SFUI_WPNHUD_BUMPMINE" "image_inventory" "econ/weapons/base_weapons/weapon_bumpmine" "icon_default_image" "materials/icons/inventory_icon_weapon_breachcharge.vtf" "model_player" "models/weapons/v_bumpmine.mdl" "model_world" "models/weapons/w_eq_bumpmine.mdl" "model_dropped" "models/weapons/w_eq_bumpmine_dropped.mdl" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "max player speed" "245" "in game price" "300" "armor ratio" "1.200000" "penetration" "1" "crosshair min distance" "8" "damage" "5" "range" "350" "range modifier" "0.990000" "throw velocity" "750.000000" "primary clip size" "3" "weapon weight" "2" "max player speed alt" "245" } "visuals" { "weapon_type" "Bump Mine" "player_animation_extension" "gren" "primary_ammo" "AMMO_TYPE_BUMPMINE" "sound_single_shot" "HEGrenade.Throw" } } "weapon_healthshot_prefab" { "prefab" "equipment" "item_class" "weapon_healthshot" "item_name" "#SFUI_WPNHUD_Healthshot" "item_description" "#SFUI_WPNHUD_Healthshot" "image_inventory" "econ/weapons/base_weapons/weapon_healthshot" "icon_default_image" "materials/icons/inventory_icon_weapon_healthshot.vtf" "model_player" "models/weapons/v_healthshot.mdl" "model_world" "models/weapons/w_eq_healthshot.mdl" "model_dropped" "models/weapons/w_eq_healthshot_dropped.mdl" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "max player speed" "250" "in game price" "0" "armor ratio" "1.000000" "penetration" "1" "crosshair min distance" "6" "damage" "50" "range" "4096" "range modifier" "0.990000" "weapon weight" "0" "max player speed alt" "250" "itemflag exhaustible" "1" "primary default clip size" "1" "secondary default clip size" "1" } "visuals" { "weapon_type" "StackableItem" "player_animation_extension" "c4" "grenade_smoke_color" "0.0 0.8 0.0" "primary_ammo" "AMMO_TYPE_HEALTHSHOT" "sound_single_shot" "c4.plant" "sound_empty" "c4.click" "sound_burst" "c4.explode" "sound_special1" "c4.disarmstart" "sound_special2" "c4.disarmfinish" "sound_special3" "c4.ExplodeWarning" "sound_nearlyempty" "Default.nearlyempty" } } "weapon_fists_prefab" { "prefab" "melee" "item_class" "weapon_fists" "item_name" "#SFUI_WPNHUD_Fists" "item_description" "#SFUI_WPNHUD_Fists" "image_inventory" "econ/weapons/base_weapons/weapon_fists" "icon_default_image" "materials/icons/inventory_icon_weapon_fists.vtf" "model_player" "models/weapons/v_fists.mdl" "model_world" "models/weapons/w_eq_fists.mdl" "model_dropped" "models/weapons/w_eq_fists.mdl" "item_gear_slot_position" "2" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "max player speed" "275" "max player speed alt" "275" "in game price" "0" "weapon weight" "0" } "visuals" { "weapon_type" "Fists" } } "weapon_tablet_prefab" { "prefab" "equipment" "item_class" "weapon_tablet" "item_name" "#SFUI_WPNHUD_Tablet" "item_description" "#SFUI_WPNHUD_Tablet" "image_inventory" "econ/weapons/base_weapons/weapon_tablet" "icon_default_image" "materials/icons/inventory_icon_weapon_tablet.vtf" "model_player" "models/weapons/v_tablet.mdl" "model_world" "models/weapons/w_eq_tablet.mdl" "model_dropped" "models/weapons/w_eq_tablet_dropped.mdl" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "max player speed" "220" "in game price" "300" "armor ratio" "1.200000" "penetration" "1" "crosshair min distance" "8" "damage" "500" "range" "350" "range modifier" "0.990000" "throw velocity" "750.000000" "primary clip size" "1" "weapon weight" "2" "max player speed alt" "245" "allow hand flipping" "0" } "visuals" { "weapon_type" "Tablet" "player_animation_extension" "c4" } } "weapon_tagrenade_prefab" { "prefab" "grenade" "item_class" "weapon_tagrenade" "item_name" "#SFUI_WPNHUD_TAGrenade" "item_description" "#SFUI_WPNHUD_TAGrenade" "image_inventory" "econ/weapons/base_weapons/weapon_tagrenade" "icon_default_image" "materials/icons/inventory_icon_weapon_tagrenade.vtf" "model_player" "models/weapons/v_sonar_bomb.mdl" "model_world" "models/weapons/w_eq_sensorgrenade.mdl" "model_dropped" "models/weapons/w_eq_sensorgrenade_dropped.mdl" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "max player speed" "245" "in game price" "100" "crosshair min distance" "8" "armor ratio" "1.000000" "penetration" "1" "damage" "1" "range" "4096" "range modifier" "0.990000" "throw velocity" "750.000000" "primary default clip size" "1" "secondary default clip size" "1" "weapon weight" "1" "itemflag exhaustible" "1" "max player speed alt" "245" } "visuals" { "weapon_type" "Grenade" "player_animation_extension" "gren" "primary_ammo" "AMMO_TYPE_TAGRENADE" "sound_single_shot" "Decoy.Throw" } } "weapon_snowball_prefab" { "prefab" "grenade" "item_class" "weapon_snowball" "item_name" "#SFUI_WPNHUD_Snowball" "item_description" "#SFUI_WPNHUD_Snowball" "image_inventory" "econ/weapons/base_weapons/weapon_snowball" "icon_default_image" "materials/icons/inventory_icon_weapon_snowball.vtf" "model_player" "models/weapons/v_eq_snowball.mdl" "model_world" "models/weapons/w_eq_snowball.mdl" "model_dropped" "models/weapons/w_eq_snowball_dropped.mdl" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } "attributes" { "max player speed" "245" "in game price" "100" "crosshair min distance" "8" "armor ratio" "1.000000" "penetration" "0" "damage" "1" "range" "4096" "range modifier" "0.990000" "throw velocity" "750.000000" "primary default clip size" "1" "secondary default clip size" "1" "weapon weight" "1" "itemflag exhaustible" "1" "max player speed alt" "245" } "visuals" { "weapon_type" "Grenade" "player_animation_extension" "gren" "primary_ammo" "AMMO_TYPE_SNOWBALL" "sound_single_shot" "Player.SnowballThrow" } } } "items" { "501" { "name" "weapon_mp5sd" "prefab" "weapon_mp5sd_prefab" "hidden" "1" } "502" { "name" "weapon_bizon" "prefab" "weapon_bizon_prefab" "hidden" "1" } "503" { "name" "weapon_mag7" "prefab" "weapon_mag7_prefab" "hidden" "1" } "504" { "name" "weapon_negev" "prefab" "weapon_negev_prefab" "hidden" "1" } "505" { "name" "weapon_sawedoff" "prefab" "weapon_sawedoff_prefab" "hidden" "1" } "506" { "name" "weapon_tec9" "prefab" "weapon_tec9_prefab" "hidden" "1" } "508" { "name" "weapon_hkp2000" "prefab" "weapon_hkp2000_prefab" "hidden" "1" } "509" { "name" "weapon_m4a1_silencer" "prefab" "weapon_m4a1_silencer_prefab" "hidden" "1" } "510" { "name" "weapon_mp7" "prefab" "weapon_mp7_prefab" "hidden" "1" } "511" { "name" "weapon_nova" "prefab" "weapon_nova_prefab" "hidden" "1" } "512" { "name" "weapon_sg556" "prefab" "weapon_sg556_prefab" "hidden" "1" } "513" { "name" "weapon_ssg08" "prefab" "weapon_ssg08_prefab" "hidden" "1" } "514" { "name" "weapon_scar20" "prefab" "weapon_scar20_prefab" "hidden" "1" } "515" { "name" "weapon_galilar" "prefab" "weapon_galilar_prefab" "hidden" "1" } "516" { "name" "weapon_cz75a" "prefab" "weapon_cz75a_prefab" "hidden" "1" } "517" { "name" "weapon_revolver" "prefab" "weapon_revolver_prefab" "hidden" "1" } "518" { "name" "weapon_mp9" "prefab" "weapon_mp9_prefab" "hidden" "1" } "519" { "name" "weapon_p250" "prefab" "weapon_p250_prefab" "hidden" "1" } "520" { "name" "weapon_taser" "prefab" "weapon_taser_prefab" "hidden" "1" } "521" { "name" "weapon_decoy" "prefab" "weapon_decoy_prefab" "hidden" "1" "item_gear_slot_position" "6" } "522" { "name" "weapon_incgrenade" "prefab" "weapon_incgrenade_prefab" "hidden" "1" "item_gear_slot_position" "4" } "523" { "name" "weapon_tagrenade" "prefab" "weapon_tagrenade_prefab" "hidden" "1" "item_gear_slot_position" "7" } "524" { "name" "weapon_snowball" "prefab" "weapon_snowball_prefab" "hidden" "1" "item_gear_slot_position" "8" } "525" { "name" "weapon_usp_silencer" "prefab" "weapon_usp_silencer_prefab" "hidden" "1" } "526" { "name" "weapon_m4a4" "prefab" "weapon_m4a4_prefab" "hidden" "1" } "527" { "name" "weapon_beagle" "prefab" "weapon_beagle_prefab" "hidden" "1" } "528" { "name" "weapon_akm" "prefab" "weapon_akm_prefab" "hidden" "1" } "529" { "name" "weapon_awm" "prefab" "weapon_awm_prefab" "hidden" "1" } "530" { "name" "weapon_m249saw" "prefab" "weapon_m249saw_prefab" "hidden" "1" } "539" { "name" "item_nvgs" "prefab" "equipment" "item_class" "item_nvgs" "item_name" "#SFUI_WPNHUD_Nightvision" "model_dropped" "models/weapons/w_defuser.mdl" } "540" { "name" "weapon_melee" "prefab" "weapon_melee_prefab" "hidden" "1" } "541" { "name" "weapon_fists" "prefab" "weapon_fists_prefab" "item_class" "weapon_fists" "hidden" "1" } "542" { "name" "weapon_knife_ghost" "prefab" "melee" "item_name" "#SFUI_WPNHUD_Knife_Ghost" "item_description" "#CSGO_Item_desc_Knife_Ghost" "item_quality" "normal" "hidden" "1" "default_slot_item" "1" "item_gear_slot" "melee" "item_gear_slot_position" "0" "item_sub_position" "none" "model_player" "models/weapons/v_knife_ghost.mdl" "model_world" "models/weapons/w_knife_ghost.mdl" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } } "550" { "name" "weapon_breachcharge" "prefab" "weapon_breachcharge_prefab" "item_class" "weapon_breachcharge" "item_quality" "normal" "hidden" "1" "default_slot_item" "0" "item_sub_position" "none" "item_gear_slot" "item" "item_gear_slot_position" "1" } "551" { "name" "weapon_tablet" "prefab" "weapon_tablet_prefab" "item_class" "weapon_tablet" "item_quality" "normal" "hidden" "1" "default_slot_item" "0" "item_sub_position" "none" "item_gear_slot" "utility" "item_gear_slot_position" "0" } "552" { "name" "weapon_bumpmine" "prefab" "weapon_bumpmine_prefab" "item_class" "weapon_bumpmine" "item_quality" "normal" "hidden" "1" "default_slot_item" "0" "item_sub_position" "none" "item_gear_slot" "item" "item_gear_slot_position" "2" } "553" { "name" "weapon_zone_repulsor" "prefab" "weapon_zone_repulsor_prefab" "item_quality" "normal" "hidden" "1" "default_slot_item" "0" "item_sub_position" "secondary2" "used_by_classes" { "terrorists" "1" "counter-terrorists" "1" } } } }